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				 Re: UnitGen - Random nations with procedural sprites! 
 If possible (please) could you alter the routines so that not every race gets an heavy armed variant of each infantry ? Something like a 50 % chance to spawn a heavy variant would be great (for me). In additionn, please alter the amount of base types so that not each race gets 4 melee weapon variants. If you dont feel like altering it in general, would you kindly explain to me where these values are stored ?
 Regarding the mace/flail thingy, i was mistaken. It was not a mace, it was a morning star. I.e. many races had units with a flail artwork but a morning star equipment. I will run another 10 nations today evening and if i spot anything, i will post it.
 
 Here are the mods i was able to find.
 
 
 
 
 magicweapons
 -- 64: decay
 #unitname "prefix warped"
 #unitname "suffix 'of warp'"
 
 -- 216: Fire
 #unitname "prefix charring"
 #unitname "suffix 'of char'"
 
 -- raising
 #unitname "prefix soulbound"
 #unitname "suffix 'of reanimation'"
 
 
 sacredarmdesc
 "answering their gods call, %unitname% armed with both faith and %weapons%, they are staying true to their believe"
 "recruited into service, %unitname% are now leaving their holy ground, bringing justice in their gods name"
 "wilding %weapons% blessed by faith, %unitname% is now forcing everyone to acknowledge the one true god"
 
 majormagicdesc
 "The %unitname% of %nation% long studies make them knowledgeable in %magics%"
 "The %unitname% of %nation% are born with an affinity in %magics%"
 "The %unitname% of %nation% have reached expertise in %magics% due to long training"
 
 adjectives
 planar 3 astral earth death
 maelstrom 3 fire death nature
 putrid 2 death nature
 gorgonic 2 death nature
 Acashic 3 astral
 
 sacredparts
 -- Generic
 #define
 #name "divine"
 #tag "notsuffix"
 #basechance 1
 #end
 
 #define
 #name "just"
 #tag "notsuffix"
 #basechance 1
 #end
 
 -- Nature
 #define
 #name "firstborn"
 #basechance 0
 #chanceinc "magic nature 1"
 #tag "notsuffix"
 #end
 
 #define
 #name "primordial"
 #basechance 0
 #chanceinc "magic nature 1"
 #tag "notsuffix"
 #end
 
 -- Crosspath
 #define
 #name "hellbent"
 #basechance 0
 #tag "notsuffix"
 #chanceinc "magic earth fire 2"
 #end
 
 #define
 #name "radiant"
 #basechance 0
 #tag "notsuffix"
 #chanceinc "magic fire astral 2"
 #end
 
 #define
 #name "devouring"
 #basechance 0
 #tag "notsuffix"
 #chanceinc "magic earth nature 2"
 #end
 
                 Last edited by Ragnarok-X; April 11th, 2012 at 02:42 PM..
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