I'm doing hellheim is SP now, and since this is the only thread in the strat index about them (no guide
.. would be nice) I'm asking a question/placing a remark here.
I agree the sacreds and the sacred commanders are VERY nice and a dual bless works wonders.
There are 2 problems I encountered though
1. Hellheim has no decent researchers/combat magicians outside the capitol
2. small armies of sacreds can't siege castles.
The 2nd one is dealt with relatively easily (though a bit of a hassle) by recruiting indies and indie commanders naturally but the first point is kinda annoying. I create about 1 hangadrott and 1 swartalf every 2 turns and the swartald the researches. But that doesn't leave much for combat and later in the game it kinda sucks for research too.
Last point: what magic is best used on the battle field with just the regular paths commanders have. (the specialized and taking a lot of organizing heavy hitting magic tactics above are nice and I'll use them but I need my regulars to do stuff too
)
I see the D2 skelleton raising for the hellheim commanders, if needed shadow blast too and bladewind for E3 swartalfs (the only ones I send to combat really, the rest had to research.) THey can buff nicely too.
For F1 swartalfs magmabolts might be used but I think they might be better of researching then
A2 doesn't give that nice spells for the vans (probably better of going in melee with a W9/F9 bless) except personal buffs
what other spells can you pplz advice?
(and in that same line, which research goals.)