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				November 2nd, 2003, 05:10 PM
			
			
			
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 Corporal |  | 
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				 Question about modding the religious talisman 
 I went into components.txt and changed the entries for the talisman to:
 Ability 1 Type:= Combat To Hit Offense Plus
 Ability 1 Descr:= Gives a 10% attack bonus in combat (only 1 component per ship effective).
 Ability 1 Val 1:= 10
 
 So this means I'm trying to make the talisman give you a 10% bonus to hit.
 
 Now here's my question: Does the Talisman normally override other bonus components such as combat sensors?
 
 Meaning, if a ship has combat sensors III for a 65% to-hit bonus and then has a Talisman (of the 10% kind above) added, would the total to-hit bonus be 85% or does the Talisman override and give 10%.
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				November 2nd, 2003, 05:19 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Question about modding the religious talisman 
 A component will override another component ONLY if it is in the same family. Otherwise, they stack. 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				November 2nd, 2003, 05:30 PM
			
			
			
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 Corporal |  | 
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				 Re: Question about modding the religious talisman 
 
	The total would be 75%Quote: 
	
		| Originally posted by Silent Sorrow: I went into components.txt and changed the entries for the talisman to:
 
 Ability 1 Type:= Combat To Hit Offense Plus
 Ability 1 Descr:= Gives a 10% attack bonus in combat (only 1 component per ship effective).
 Ability 1 Val 1:= 10
 
 So this means I'm trying to make the talisman give you a 10% bonus to hit.
 
 Now here's my question: Does the Talisman normally override other bonus components such as combat sensors?
 
 Meaning, if a ship has combat sensors III for a 65% to-hit bonus and then has a Talisman (of the 10% kind above) added, would the total to-hit bonus be 85% or does the Talisman override and give 10%.
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				November 2nd, 2003, 08:11 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Question about modding the religious talisman 
 
	Additionally, the component with the higher bonus in that family is the one that "overrides" the other. In your example, if the Talisman and Combat Sensors happened to be in the same family, you would have a 65% bonus, as that is higher than the 10% from the Talisman.Quote: 
	
		| Originally posted by Phoenix-D: A component will override another component ONLY if it is in the same family. Otherwise, they stack.
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				November 3rd, 2003, 12:59 AM
			
			
			
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 Colonel |  | 
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				 Re: Question about modding the religious talisman 
 isnt that the other way around? at least for engines it is, dont know about the rest. just making sure. 
				__________________Let the game begin!
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				November 3rd, 2003, 02:42 AM
			
			
			
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 General |  | 
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				 Re: Question about modding the religious talisman 
 Just engines, because you're SUPPOSED to have more than one engine on a ship, and you shouldn't be able to get a Quantum Engine bonus by putting 1 quantum and 5 ion engines on your ship!   
				__________________The Ed draws near! What dost thou deaux?
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