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				March 1st, 2001, 11:47 PM
			
			
			
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 Corporal |  | 
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				 Massive Shield Generators 
 Seeing how long it takes to build one of these puppies I just have one question - Do they actually work??  Anyone have experience with building these? 
Also, a small gripe      I LOVE the EA's shipset... but could we get rid of Bruce Boxenlieter... ?      
Jason2
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				March 2nd, 2001, 12:33 AM
			
			
			
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 Captain |  | 
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				 Re: Massive Shield Generators 
 I use them on all my system world planets (primary planet in each system) They do protect a little from attacks.
 Just hope a large fleet does not attack you.
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				March 2nd, 2001, 01:00 AM
			
			
			
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 Major General |  | 
					Join Date: Aug 2000 Location: Mountain View, CA 
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				 Re: Massive Shield Generators 
 Hrm, what's it give, something like 2000 pts?  That's really not that much for a planet..., that time would probably be better spent on fighters and maybe plasma sats and WPs, and the facility slot can be used for other tasks.
 - heavy Planetary Napalm V does 1200 every 2 turns
 
 - a (temporal) heavy Shield Accelerator V does 540 points of shield damage every turn, at range 8 (or was it 7?), in a VERY compact package
 
 - even a basic CSM I does 75 ea per 3 turns, so 10 CSM I's can do 7500 pts theoretical (not actually possible, given time necessary to get in range... but enough).
 
 If memory serves, it takes a while to build even with a Temporal Spaceyard III *and* Hardy Industrialists.  If you're not running against the unit limit
 
 Unless you get the tech *really really early*, and don't have anything else interesting to build (...which is odd, given that early on there's plenty of infrastructure that needs to be built...), you might be better off relying on an armed defense.
 
 The unit limit *is* a concern in a 255-quadrant system.  At least if you're defensive enough to put fighters and spy sats in every system... I set a limit of 2000 in my current game, and that went VERY quickly once my empire shifted from simple production/growth to preparing for military action (doable because it's a non-connected cluster game).
 
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 -- The thing that goes bump in the night
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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				March 2nd, 2001, 01:10 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Oct 2000 Location: Linköping, Östergötland, Sweden 
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				 Re: Massive Shield Generators 
 In my opinion MPSG's are way to expensive for the little protection they give. I think they should be alot cheaper and give better protection. Or at least cheaper. 
				__________________You don't go through the hardships of an ocean voyage to make friends...
 You can make friends at home!
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				March 2nd, 2001, 03:00 PM
			
			
			
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 Corporal |  | 
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				 Re: Massive Shield Generators 
 Give us a planetary shield RE-generator to accompany it and it should be more worth your while.
 
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 Spyder, Chairman of the Arachnid Consortium
 
				__________________Spyder, Chairman of the Arachnid Consortium
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				March 2nd, 2001, 08:15 PM
			
			
			
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				 Re: Massive Shield Generators 
 I have NEVER built one for all of the reasons listed.... |  
	
		
	
	
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				March 2nd, 2001, 09:21 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Massive Shield Generators 
 It is quite easy to just boost the output of the MPSG to 10,000 or 25,000 shield points.  Makes it worth building too. 
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				March 3rd, 2001, 03:25 PM
			
			
			
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 Corporal |  | 
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				 Re: Massive Shield Generators 
 Build a cargo facility, load it with shielded weapons platforms and you have MUCH more shielding where necessary.For the facility to be interesting, you have to decrease its cost and increase its efficiency.
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