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				March 9th, 2006, 03:03 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 WinSPWW2 info 
 I know some of you have been asking about WinSPww2
 We began "official" playtesting of the game three weeks ago and both Andy and I have been quite busy with that. Many areas that require further attention have been identified by our playtest crew and are being corrected. However, none of these problems are too serious and we still expect the game to be ready for release in the late spring of 2006. I will post further info about the game sometime in the next few weeks.
 
 Don
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				March 21st, 2006, 10:06 PM
			
			
			
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 Corporal |  | 
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				 Re: WinSPWW2 info 
 I think I just innoculated.
 
 carp
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				April 2nd, 2006, 11:51 AM
			
			
			
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 Sergeant |  | 
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				 Re: WinSPWW2 info 
 How it's going ? 
I need urgent WW2 fix   |  
	
		
	
	
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				April 2nd, 2006, 12:07 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: WinSPWW2 info 
 Probably Late May but that could change one way or the other
 Don
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				April 8th, 2006, 02:04 AM
			
			
			
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				 Re: WinSPWW2 info 
 Don, you and Andy are making me very happy. Kudos! |  
	
		
	
	
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				April 17th, 2006, 03:56 PM
			
			
			
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 Sergeant |  | 
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				 Re: WinSPWW2 info 
 Thought this was interesting: 
	Quote: 
	
		| Mobhack said: 
 However for AI forces in WinSPWW2, some AI-generated forces will buy historical allied forces. I added a "buy allied formation" routine to WinSPWW2 AI force generation, and this is used e.g for Indian army forces vs GE in the desert and italy to buy UL air, arty, and infantry tanks. Some of the minor Eastern countries will do that with e.g. Soviet tanks and arty in the LWP mix, and GE allies for the RSI Italians and so on. Polish in France get FR support troops. Brits may buy Indian Ghurkas in the far East. Belgians will buy UK & CDN air strikes, ary and tanks as support in NW Europe, Spanish get Italian CTV in the SCW, that sort of thing.
 
 I have not done Italian allies to the AI DAK (as they really fought as separate divisions) - whereas we are concerned with brigade and below in the game.
 
 So if ID tags are on, and you happen to notice "foreign" troops on the AI side - that is not a bug
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 Cheers
 Andy
 
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				May 4th, 2006, 03:38 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: WinSPWW2 info 
 Andy, what is your situation right now? More testing/bug fixing perhaps? |  
	
		
	
	
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				May 5th, 2006, 10:54 AM
			
			
			
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				 Re: WinSPWW2 info 
 There will be an announcement regarding the games release soon. We are in the final touch up stages of development
 Don
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				May 5th, 2006, 12:24 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: WinSPWW2 info 
 Sounds cool Don  . 
 
"We are in the final touch up stages of development".
 
Great to know! Yippee!!! |  
	
		
	
	
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				May 8th, 2006, 11:18 PM
			
			
			
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				 Re: WinSPWW2 info 
 Don, are you close enough to completion to tell Shrapnel to go ahead and put the full version up for pre-order in the store? I'll be downloading the freebie as soon as it's up, but I'll also want to get my hands on the Real Deal as early as possible. 
 Nick Hyle
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