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				August 10th, 2003, 08:51 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Adamant Mod Game On PBW 
 Who wants to play a PBEM game of Adamant Mod? I think a group of 6 would work fine, 2 of each type (hopefully). This can be considered an alpha test (still not beta without magic and organic weapons       ). It will of course turn into a PBW game once PBW comes back Online.     [ August 22, 2003, 08:38: Message edited by: Imperator Fyron ] |  
	
		
	
	
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				August 10th, 2003, 09:18 AM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 You can count me...OUT...due to time factor...
 But I would like to know how some of the more unusual components fair, and the combat system too.
 
 [ August 10, 2003, 08:23: Message edited by: Captain Kwok ]
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				August 10th, 2003, 10:10 AM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 I'd give it a whirl   
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				August 10th, 2003, 12:38 PM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 Why not? |  
	
		
	
	
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				August 10th, 2003, 09:00 PM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 So what sort of race would you guys like to play? Physical, Organic or Magic? |  
	
		
	
	
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				August 10th, 2003, 10:50 PM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 
				__________________The Ed draws near! What dost thou deaux?
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				August 10th, 2003, 11:04 PM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 
	Almost all weapons require no racial traits (save things like Temporal weapons, and a few normal ones that I have made Versions of for the three race types).Quote: 
	
		| Originally posted by Ed Kolis: I'd like to join, but that seems a bit unfair, if magic and organic races can't attack anyone
  Or do you just mean they have to use the Physical weapons for now? |  
 
 
	Not necessarily.Quote: 
	
		| That might not be such a good idea... you know how long it takes to get a new Version of a mod uploaded on PBW? And if you're only in alpha that will basically happen all the time? |    
 
 
	Actually, just processing a turn with new data files changes the game to be compatible with them instead of the older ones. Changing the files mid-game is certainly not a problem (except for adding stuff in the middle of the files... adding to the end works fine).Quote: 
	
		| Then again, even if it wasn't on PBW, you'd run into data file compatibility errors, unless you made it a sequential (non-simultaneous) game...   |  
 Also, keep in mind that other than weapons, there is really nothing new left to add, only tweaking to be done. Unless, of course, I missed some minor things... such as stellar manipulation for Organic races... hmm... better add that soon.
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				August 12th, 2003, 06:07 AM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 BUMP, for the children. |  
	
		
	
	
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				August 12th, 2003, 06:25 AM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 
	Who are you calling children?Quote: 
	
		| Originally posted by Imperator Fyron: BUMP, for the children.
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				August 12th, 2003, 06:27 AM
			
			
			
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				 Re: Adamant Mod Game On PBW 
 Unless you are a child, not you. |  
	
		
	
	
	
	
	
	
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