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				 The Mentality 
 Ok, I have begun the process of developing a new race for the Gold/Deluxe version of SEIV
 Race: The Mentality
 Leader: The Mind
 Traits: Psychic, Crystalline, Religious
 Bonuses: Superior Cunning, God-like Mineral Mining
 
 Fleet Doctrine: Capture ships, repair them, use them against the enemy. If capture fails, neutralize target with engine and weapon destroying weapons, until capture is successful.
 
 Primary weapons:
 Tailismans, subverters, energy dampners, ionic dispersers, shield depleters, boarding parties, null space weapons.
 
 I created this new thread because of the name change, and the focused goals that were explored in my previous race development thread for "The Plague".
 
 Any assistance with this race design is appreciated.  I will update this post as the design evolves.
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