| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 01:24 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Miami, FL U.S.A. 
					
					
						Posts: 290
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				No movement required for Bases
	
			 
             
			
		
		
		
		Do you think MM should change bases so they don't need "remaining movement" for stellar manipulation componets? (so they could use them!) yes/no 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 01:31 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		I think that the stellar manip components should have an ability -"requires remaining movement". 
 
Then you can turn the Base-StellarManip on and off for different types of SM. 
 
More modding options will never hurt. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 07:27 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Miami, FL U.S.A. 
					
					
						Posts: 290
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		That would be even better, but I would settle for MM to simply change it so bases can use Warp point open/closers and planet/star busters (Oh, you think you've captured my system...  but If I can't have it then nobody will.  Activate the Doomsday protocol!) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 10:42 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2000 
					Location: San Diego, CA, USA 
					
					
						Posts: 731
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		Then how the heck do you make a ringworld? The ringworld generator is too huge to put on anything but a base, and the base can't have movement points, how does that work anyways? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 12:34 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Dayton 
					
					
						Posts: 158
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		You build ship based shipyards, move to a star and build the bases with ringworlds components there onsite. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Je maintendrai
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 05:05 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Northern Virginia, USA 
					
					
						Posts: 1,048
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement.  Don't know why it's treated differently than other SM components... 
		
	
		
		
		
		
		
		
			
				__________________ 
				L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 05:14 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2000 
					Location: Ann Arbor, MI, USA 
					
					
						Posts: 191
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		 quote: Originally posted by DirectorTsaarx: 
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement.  Don't know why it's treated differently than other SM components...
  
Simple.  Because you can't build it on anything but a SB.    
LL
  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 17th, 2001, 08:31 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Northern Virginia, USA 
					
					
						Posts: 1,048
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		Thanks, Lazarus... 
 
Actually, I mistyped - I meant, I don't know HOW it's different from the other components.  In other words, what did MM do differently to the code to make the ringworld/sphereworld components not require movement.  After all, if it was just something in the data files, the modders would have "fixed" other components to work the same way... 
		
	
		
		
		
		
		
		
			
				__________________ 
				L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 18th, 2001, 02:29 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: Sweden 
					
					
						Posts: 139
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		 quote: Originally posted by Possum: 
Then how the heck do you make a ringworld? 
  
Mabbe ya just don't...  
		
	
		
		
		
		
		
		
			
				__________________ 
				The best way to seek help is to help the best seek the way. 
-Philter
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 18th, 2001, 06:22 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Texas 
					
					
						Posts: 830
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No movement required for Bases
			 
             
			
		
		
		
		 quote: Originally posted by Lucanos: 
 Mabbe ya just don't...
  
I have seen the light!
 
Err... I mean, I have seen a ringworld. They *do* exist! At least, I hope they do, I think I've read a hundred Posts now that talk about how to build them faster. :-)
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |