|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				June 12th, 2006, 05:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
						Posts: 3,070
					 Thanks: 13 
		
			
				Thanked 9 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Odd behavior when a fleet colonizes 
 In a single-player game using v1.95, I have encountered some odd behavior. I have been putting colony ships in fleets with combat ships to escort them through hostile territory and protect the new colony until defenses are built. When the colony is established, the fleet strategy and formation reverts to the default settings, e.g. a fleet that has been travelling with "Wall - Maximum Weapons Range" changes to "Arrowhead - Optimal Firing Range" upon arrival at its destination. (Note that the colony ship is never the fleet leader, so the leader isn't changing when the colony ship disappears.) Has anybody else run into this, and did it occur before v1.95? 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2006, 11:15 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Sep 2003 
						Posts: 3,205
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I've never observed that particular event yet, but I rarely fleet colony ships, so...my observations aren't really that useful  
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
			 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2006, 11:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I remember being annoyed by something that happened when I made a colony fleet, so I stopped doing it many versions ago. I think I just remember them clearing their orders upon colonization, but I don't remember a change in tactical orders. But, I probably either didn't give them such orders, or didn't pay attention. So, ya, I can't say. |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2006, 12:38 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Mar 2001 Location: Emeryville, CA 
						Posts: 1,412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I remember getting "This ship cannot colonize" messages a long long time ago when colonly ships were in fleets. More recently, I have never had occasion to put colonizers into fleets, since I didn't send them into systems where it was necessary to protect it from the warp to the destination planet. 
				__________________GEEK CODE V.3.12:  GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
 SE4 CODE:  A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
 |  
	
		
	
	
	| 
			
			 
			
				June 13th, 2006, 01:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Nov 2003 Location: At work or sleeping 
						Posts: 821
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I'll put that scenario in my test game and see what happens.
 Hey, does everyone else keep old savegames lying around to test stuff too?
 
 TT
 
				__________________Aa Turam Empire 
Geekdom is eternal... you will be assimilated... resistance is futile.
                  
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
 'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.' -Narf et al
 
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
			 |  
	
		
	
	
	| 
			
			 
			
				June 14th, 2006, 09:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
						Posts: 3,070
					 Thanks: 13 
		
			
				Thanked 9 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 In the game in question, I've been MEE for over five years; most of the worlds worth colonizing are in or beyond disputed systems. Many of the colony fleets are going to worlds where the AI glassed colonies that I hadn't defended heavily enough the first time.  
	Quote: 
	
		| TurinTurambar said:Hey, does everyone else keep old savegames lying around to test stuff too? 
 |  Not me. After I finish a game, I delete all the related files for that game from the Savegame folder, to reduce clutter.
 
I usually don't enjoy games that I've set up solely as test cases, so I don't do it often.
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
 |  
	
		
	
	
	| 
			
			 
			
				June 14th, 2006, 07:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I keep just about everything.   |  
	
		
	
	
	| 
			
			 
			
				June 14th, 2006, 07:45 PM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: Oct 2001 Location: Prince George BC, Canada 
						Posts: 840
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant. 
				__________________Nick (bearclaw)
 You don't know the Power of the Dark Side.  I must obey my Master.
 Potestatem obscuri lateris nescitis
 A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
 |  
	
		
	
	
	| 
			
			 
			
				June 14th, 2006, 10:25 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 The fleet strategy will still be used by all the ships on the first turn. |  
	
		
	
	
	| 
			
			 
			
				June 14th, 2006, 10:53 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Apr 2004 
						Posts: 202
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Odd behavior when a fleet colonizes 
 
	Quote: 
	
		| bearclaw said: I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.
 
 |  you do that in multiplayer as well? |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |