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				June 21st, 2001, 04:05 PM
			
			
			
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 Corporal |  | 
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				 Scanners and Cloaking questions 
 How do scanners work? Aren't they supposed to enable you to see ships more than one system away? In my current game I've been putting up satellite-borne sensors in my front-line systems, but they haven't revealed any ships in neighboring systems. 
 Also, how do you defeat cloaking?
 
				__________________"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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				June 21st, 2001, 04:14 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Scanners and Cloaking questions 
 Scanners let you see what is on a ship a certain number a spaces away in the same system you are in. Sensor are used to see cloaked ships. If the cloak level is higher than the sensor level then you won't see the cloaked ships. Also nebulea's and some storms prevent the use of scanners and sensors. |  
	
		
	
	
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				June 21st, 2001, 04:16 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Scanners and Cloaking questions 
 scanners are supposed to show you ships several sectors away, not systems. 
they let you see what component a ship exactly has.
 
to defeat cloaking, your has to be equipped with a sensor component one level higher, or was it the same level ?, then the cloaking device on the other ship.
 
/edit  
too late     
------------------ 
Q: So the date of conception (of the baby) was August 8th? 
A: Yes.  
Q: And what were you doing at that time?
 
[This message has been edited by LemmyM (edited 21 June 2001).]
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				June 21st, 2001, 04:20 PM
			
			
			
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				 Re: Scanners and Cloaking questions 
 Scanners let you see things several sectors (squares) away, not systems. When an enemy ship flies past one of your scanner sats you will be able to click on it and get al the juicy details.
 Cloaking is defeated with sensors. There are many different types of sensors: I think you have one on the Physics tech tree, one on psychic, one on temporal, and at least one other. Although they have different costs/ research costs etc I think they all work the same in a standard game.
 
 You can also counter cloaking with mines or by buying data from other human players and there are probably certain intel projects which would help. Sensors are better though.
 
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				June 21st, 2001, 09:46 PM
			
			
			
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				 Re: Scanners and Cloaking questions 
 There are five sensor types: hyper optic, psychic, temporal, gravitic, and tachyon. 
 ------------------
 Cap'n Q
 
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				June 21st, 2001, 09:52 PM
			
			
			
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 Corporal |  | 
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				 Re: Scanners and Cloaking questions 
 A related question:  GAs clouds and nebulae systems are color coded.  I read somewhere that each color "shrouds" anything in it with a defined level of cloaking.  (I'm not a "code" person..)  What are the levels of cloaking provided by being in each of the nebulae systems?  Appreciate help with this. 
				__________________nothing happens in a vaccum. - me
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				June 22nd, 2001, 10:50 AM
			
			
			
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				 Re: Scanners and Cloaking questions 
 Red= lvel 5 green=level 4
 brown = level 1
 can't remember how the other 2 go.
 
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 "Pinky, are you pondering what I'm pondering?"
 "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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				June 22nd, 2001, 12:21 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Scanners and Cloaking questions 
   quote:Originally posted by dogscoff:
 Red= lvel 5
 green=level 4
 ...
 
 
 
Every other color should be level 3.
 
There are several threads about sensor types, which might help, e.g.:
 http://www.shrapnelgames.com/ubb/For...ML/002391.html 
[This message has been edited by PsychoTechFreak (edited 22 June 2001).] |  
	
		
	
	
	
	
	
	
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