Hosting a server..the patch is doing something odd
	
			 
             
			
		
		
		
		We are using Lute's Urraparound.  The game quickhosted and then I patched the server. Everyone patched their individual games.  I was told we should use the old map instead of the one in the patch.  But when anyone tries to connect, they get the "receiving turn file" loading over and over and over..never stopping.   Are we supposed to use the new version of the map and is that why its looping??? 
 
Thanks for any help! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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