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				July 20th, 2007, 05:59 PM
			
			
			
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 Corporal |  | 
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				 Neutral Races 
 Is there a way to replace a neutral race that has been eliminated with another one midgame? (I doubt it, but its worth a try...)
 GB
 
				__________________"There is no substitute for victory."--Douglas MacArthur
 
 but, especially in this day and age,
 
 "What is victory?"--Sun Tzu
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				July 21st, 2007, 01:18 AM
			
			
			
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 Major |  | 
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				 Re: Neutral Races 
 The Puppet Political Parties intelligence project has a chance of causing the target planet to split off into its own empire.  As far as I know that's the only way to create new empires midgame. |  
	
		
	
	
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				July 21st, 2007, 03:45 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Neutral Races 
 That, or a random event (which naturally isn't under player control). |  
	
		
	
	
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				July 21st, 2007, 10:40 AM
			
			
			
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 General |  | 
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				 Re: Neutral Races 
 And no new empires can form if all twenty slots are filled. 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				August 9th, 2007, 01:13 AM
			
			
			
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 Corporal |  | 
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				 Re: Neutral Races 
 How would one mod a higher chance of the randon event occuring? I wanted it to go off every ten turns or so...
 GB
 
				__________________"There is no substitute for victory."--Douglas MacArthur
 
 but, especially in this day and age,
 
 "What is victory?"--Sun Tzu
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				August 9th, 2007, 04:01 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Neutral Races 
 Look around line 42 in Data\Settings.txt. |  
	
		
	
	
	
	
	
	
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