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				March 10th, 2008, 06:53 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 SE5 Beta 1.67 Changelog 
 Version 1.67:
 1.  Fixed   - Rare game hang during end of turn processing.
 2.  Fixed   - Log window would crash on some occasions.
 3.  Added   - Additional requirement text for the ring world and sphere world generators.
 4.  Fixed   - Ships would uncloak when a game was loaded.
 5.  Fixed   - "No Tactical Combat" option was not working correctly.
 6.  Fixed   - You can no longer jettison enemy troops on a planet you own.
 7.  Fixed   - Join Fleet order now displays with the actual fleet name.
 8.  Fixed   - Enemy ship designs would still sometimes show after a sector view.
 9.  Fixed   - Allegiance Subverter was working against ships with Master Computers.
 10. Fixed   - Ships no longer drop their cargo when being retrofitted.
 11. Changed - When repairs on a ship are complete, its crew is restored to maximum.
 12. Fixed   - Occasional error in ground combat with large numbers of units.
 13. Fixed   - "Psychic Ship Training Facility" typo.
 14. Fixed   - "Psychic Fleet Training Facility" typo.
 15. Fixed   - Sometimes units could start outside of the retreat circle in space combat.
 16. Fixed   - The end of turn confirmation dialog was including ships in fleets for its listing
 of ships without orders.
 17. Added   - The end of turn confirmation dialog now lists fleets with movement remaining but no orders.
 18. Fixed   - Sometimes mine damage would report hitting the wrong player.
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				March 10th, 2008, 07:00 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 Hmm...A nice list of fixes, including some important ones. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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				March 10th, 2008, 09:07 PM
			
			
			
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 Major General |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 for 18 I don't know about sometimes. It seems to me everytime someone hits my mines i'm told it is the last player. |  
	
		
	
	
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				March 10th, 2008, 10:42 PM
			
			
			
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 Sergeant |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 6. Fixed - You can no longer jettison enemy troops on a planet you own. 
dang i was having fun with that   |  
	
		
	
	
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				March 11th, 2008, 12:24 AM
			
			
			
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 Major General |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 ah yes I got that one once. I forgot about it. |  
	
		
	
	
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				March 13th, 2008, 08:05 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 Version 1.68:1.  Fixed   - Ability "Planet Maximum Population" now combines with a sum instead of a max.
 2.  Changed - Script function "Sys_Change_Planet_Conditions" now takes a real instead of a long.
 3.  Changed - Script function "Sys_Change_Planet_Value" now takes an additional parameter of the resource type.
 4.  Fixed   - Intelligence action and Event action damaging planet conditions were damaging them too much.
 5.  Fixed   - Improved text for script parser "Incorrect Parameter Type" message.
 6.  Fixed   - Improved text for script parser "Incompatible Types" message.
 7.  Fixed   - Crash with large numbers of stellar object types.
 8.  Fixed   - Sometimes drones would fly beneath their target to ram.
 9.  Fixed   - Sometimes allies would fire weapons on each other during combat.
 10. Fixed   - Weapons which are negated by shields or armor will not fire on a target which has shields or armor.
 11. Changed - Increased the damage done by black holes.
 12. Fixed   - AI would sometimes send warnings for actions a player didn't take.
 13. Fixed   - Intelligence actions would continue to occur even after spending was set to zero.
 14. Fixed   - The first stellar object should always be in the center of the combat map.
 15. Fixed   - Unit groups in combat would not give their full supplies and ordnance to individual units.
 16. Fixed   - Ramming target selection was not taking into account targeted damage.
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				March 14th, 2008, 02:31 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 AWESOME! 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				March 14th, 2008, 07:58 PM
			
			
			
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 Major |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 10. Fixed - Weapons which are negated by shields or armor will not fire on a target which has shields or armor. 
 12. Fixed - AI would sometimes send warnings for actions a player didn't take.
 
 Woo!
 
				__________________Caduceus
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				March 18th, 2008, 03:13 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 The latest:
 Version 1.69:
 1. Fixed - When opening a warp point, the error message for insufficient distance was incorrect.
 2. Added - Script function "Sys_Get_Treaty_Elements_Between_Empires".
 3. Added - Script function "Sys_Get_Lightyear_Distance_Between_Systems".
 4. Added - Script function "Sys_Get_Space_Object_Order_Type".
 5. Added - Script function "Sys_Get_Space_Object_Order_System_Location".
 6. Added - Script function "Sys_Get_Space_Object_Order_Sector_Location".
 7. Added - Script function "Sys_Get_Space_Object_Order_Target_Space_Object_ID".
 8. Added - Script function "Sys_Set_Empire_Fleet_Attack_Formation".
 9. Added - Script function "Sys_Set_Empire_Fleet_Defense_Formation".
 10. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Strategy".
 11. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Strategy".
 12. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ids".
 13. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ship_Ids".
 14. Added - Script function "Sys_Get_Space_Object_Cargo_Item_Population_Loyalty".
 15. Added - Script function "Sys_Get_Empire_Government_Type".
 16. Added - Script function "Sys_Get_Empire_Society_Type".
 17. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Formation".
 18. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Formation".
 19. Fixed - Shield Imploders were not causing internal damage.
 20. Fixed - Weapons will no longer fire on targets that are not effected by the weapon's damage
 type's special effect.
 21. Fixed - Map creation would crash with more than 2000 stellar objects types. The maximum number
 of stellar objects types is now 8000.
 22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
 cargo, jettison cargo, or abandon the planet.
 23. Fixed - Organic armor was not regenerating if all of it on the ship was destroyed.
 24. Fixed - When one ship rams another, they will both take the warhead damage from both ships.
 25. Fixed - All warheads on the ramming ship will be destroyed after a ram.
 26. Fixed - AI would delete empty fleets in simultaneous games.
 27. Fixed - Maximum units per player per sector were not being enforced.
 28. Fixed - "Same As X" planets in SystemTypes.txt were not being named like moons.
 29. Fixed - Units can only be launched once per turn.
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				March 18th, 2008, 04:31 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE5 Beta 1.67 Changelog 
 Well, that should make AI modders happy.  
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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