Emergency Propulsion in Simul Games
	
			 
             
			
		
		
		
		Is it actually useful? I thought that EP didn't actually work unless a ship had already exhausted some of its movement supply (you can't pump a ship up above its regular movement) - so how would you get it to use the component at the right time in a simul game? 
		
	
		
		
		
		
		
		
			
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				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
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