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				October 18th, 2005, 08:24 AM
			
			
			
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 Major General |  | 
					Join Date: Dec 2003 Location: Tasmania, Australia 
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				 Please verify suspicion. 
 In the latest turn of one of my games a neighbour suddenly attacked me. There was no message from him and we had a treaty the previous turn. I had a few ships and none of them fired back despite the fact I was the only one on the end of a wormhole and went first. I suspect he broke the treaty, but then saved the turn and loaded it later to finish it thus the game saw he no longer had a treaty with me but since I received no message my ships still thought we were friends and so didn't fire. I think this happened to me before but I can't rememeber if my suspicions were correct. Can anyone tell me if this is probably what happened? |  
	
		
	
	
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				October 18th, 2005, 08:30 AM
			
			
			
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 Major General |  | 
					Join Date: Nov 2004 Location: Floating in space. 
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				 Re: Please verify suspicion. 
 Megaevil empire? Maybe there was no message for whatever reason. |  
	
		
	
	
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				October 18th, 2005, 09:40 AM
			
			
			
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				 Re: Please verify suspicion. 
 I had something simmilar happen to me once in stock, when I was just playing the computer. For some reason the game had started with 2 races using the same shipset and, I'm guessing here, the computer confused one, with which I had a millitary alliance with, with  the other who I hadn't met. So my "friends" ships suddenly attacked mine. 
				__________________Guess what color my Orange is!
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				October 18th, 2005, 10:55 AM
			
			
			
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					Join Date: Jan 2002 Location: Fredericksburg, VA, USA 
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				 Re: Please verify suspicion. 
 Does his status on the empires screen show him at war or still with a treaty?  If he is at war, you have your answer, but if he is still shown as having a treaty you may have a serious game bug. 
				__________________Emperor's Child
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				October 18th, 2005, 11:34 AM
			
			
			
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 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
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				 Re: Please verify suspicion. 
 If he broke the treaty, the status would be "None"
 MEE only applies to AI, not human players.
 
				__________________Slick.
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				October 18th, 2005, 11:51 AM
			
			
			
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 Major General |  | 
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				 Re: Please verify suspicion. 
 Wait. Is is possible to send a message without any text, and thus it be invisible? |  
	
		
	
	
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				October 18th, 2005, 01:14 PM
			
			
			
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 Captain |  | 
					Join Date: Oct 2001 Location: Prince George BC, Canada 
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				 Re: Please verify suspicion. 
 Breaking a treaty sends no message. But declaring war will. IIRC 
				__________________Nick (bearclaw)
 You don't know the Power of the Dark Side.  I must obey my Master.
 Potestatem obscuri lateris nescitis
 A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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				October 18th, 2005, 02:47 PM
			
			
			
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				 Re: Please verify suspicion. 
 Something sort of like this happened in CB#2. My empire had decided that peace is boring, and OH! look at all the shiny, resource-filled worlds! (this is a Disposable Society race, so everything is basically one-shot use; plus, insane amounts of construction capacity, no repair).
 Anyway, I canceled the treaty with SJ, and was expecting on the next turn to lose quite a bit of hardware around our "joint defense" points.  I had two ships and a big stack of satellites, he had a few carriers, 8 or so ships, and a bigger stack of satellites.  Somehow, when the turn was processed, none of his ships anywhere fired a shot. I had two ships that magically jumped to Legendary status, as they took out all of those defenses, without a scratch.
 
 Strange thing is, once SJ processed the turn again, with (I'm fairly certain) the same *.plr files, his ships started firing again. So, it's probably just some strange quirk in how turns are processed. Try running it again, and see if that fixes it.
 
				__________________GEEK CODE V.3.12:  GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
 SE4 CODE:  A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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				October 18th, 2005, 10:53 PM
			
			
			
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 Major General |  | 
					Join Date: Dec 2003 Location: Tasmania, Australia 
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				 Re: Please verify suspicion. 
 There shouldn't be duplicate sets as the shipsets are built into the mod. It wouldn't be MEE as I suspect he is 1st. rewinding the turn showed he had a trade treaty with me, then he didn't. I don't think it's worth redoing the turn as the few ships I had wouldn't have stood a chance and now I know what he is going to do. |  
	
		
	
	
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				October 19th, 2005, 12:20 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Oct 2001 Location: Toronto, Canada 
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				 Re: Please verify suspicion. 
 I think your theory might be right.  He probably broke the treaty and the message was lost by the "save and re-load" bug that we've seen before. |  
	
		
	
	
	
	
	
	
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