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				 The Hunted- Game Debrief 
 These game debrief postings are for general interest- and a tribute to all the great work done by the modders (THANKS!) (and a semi-spinoff from other "Test Game" threads).  Though not a true test game- I'ts a simultaneous Humans vs. Computer challenge I am playing with two friends against 12 AI opponents called The Hunted.  We have agreed not to work together or share info until we have actually encountered each other in the game.
 I will post observations every 10 turns or so, or whenever something interesting happens.
 
 PARAMETERS:
 
 SEIV 1.41 with TDM-Modpack 1.80
 
 Starting resources: 100000
 Starting planets: 1
 Home planet value: Good
 Technology level: Medium
 Racial points: 5000 (Humans create empires with only 2000);
 Computer races will all have 5000
 Computer difficulty: High
 Computer player bonus: Medium
 Quadrant type: Cluster
 Quadrant size: Large
 Event frequency: Medium
 Event severity: Severe
 Technology cost: Medium
 Victory conditions: When all computer Controlled players are eliminated.
 
 HUMAN PLAYERS:
 Grimlocks
 Terran Conclave
 DexzenTat Collective
 
 AI RACES (5000):
 Aquilaeian
 Colonials
 Darlok
 EEE
 EEEvil Empire
 Klingon
 Krill
 Orks
 Pryochette
 Rage (Mechs) Collective
 Romulans
 Sergetti
 
 And so it begins...
 
 
			
			
			
			
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