| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				December 19th, 2001, 09:01 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2001 
					Location: Oh, I\'m out there 
					
					
						Posts: 805
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Need help with PBW
	
			 
             
			
		
		
		
		Ok, I'm trying to set up a PBW game where all players have very low tech, and one has high tech.  At first I thought I could do it with ruins but they don't seem to be working. 
 
So the question is, anyone have an idea how I could do this? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				December 19th, 2001, 09:23 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2000 
					
					
					
						Posts: 5,085
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Need help with PBW
			 
             
			
		
		
		
		It takes a bit of pre-game setup, but.. 
 
Get all the files you need to make the game. Make it, and disable any AIs. Now mod the game so that research facilities generate an obscene amount of points. Leave all the empires except the high-tech one idle, doing nothing at all. Research as needed with the high-tech empire, mod the game back to normal SE4, and send the game to PBW as usual. The date will be off, but that can't be helped. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
- Digger
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				December 20th, 2001, 04:04 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Ohio 
					
					
						Posts: 8,450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 5 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Need help with PBW
			 
             
			
		
		
		
		quote: Originally posted by Phoenix-D: 
{snip}The date will be off, but that can't be helped.{snip}
  
Actually it can be corrected very easily. There is an option in the Game Admin screen where the owner of the game can set the turn forward. You aren't allowed to set it backwards, but in this case forwards is what you want anyway.
 
Geoschmo  
		
	
		
		
		
		
		
		
			
				__________________ 
				I used to be somebody but now I am somebody else  
Who I'll be tomorrow is anybody's guess
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				December 20th, 2001, 04:21 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: california 
					
					
						Posts: 2,961
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Need help with PBW
			 
             
			
		
		
		
		Ruins still work in some capacity. export a map generated with 1.49 and see what ability ruins are using, and try creating a custom map using that ability instead of the ancient ruins ability.  it has changed. 
 
i bet the high tech player wins.  if you mean low tech and high tech in the same way that they are meant in the game setup screen, i think the high tech player could beat 19 other players without too much trouble.  of course, i have been wrong before. 
 
I would be interested to hear how it turns out. 
		
	
		
		
		
		
		
		
			
				__________________ 
				...the green, sticky spawn of the stars 
(with apologies to H.P.L.)
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				December 20th, 2001, 08:28 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2001 
					Location: Oh, I\'m out there 
					
					
						Posts: 805
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Need help with PBW
			 
             
			
		
		
		
		The purpose of the high tech player is not to win but to wreak havoc.  Eventually the other players will gain enough tech (and some might even fight together) and defeat the high tech enemy. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				December 21st, 2001, 11:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Pittsburgh, PA, USA 
					
					
						Posts: 3,070
					 
					 
	Thanks: 13 
	
		
			
				Thanked 9 Times in 8 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Need help with PBW
			 
             
			
		
		
		
		quote: Ruins still work in some capacity. export a map generated with 1.49 and see what ability ruins are using, and try creating a custom map using that ability instead of the ancient ruins ability.
  I'm afraid that won't work. The ability that the Map Editor claims that 1.49 tags ruins with doesn't appear in the ME's drop-down menu, and the Ruins entries that the ME lists aren't recognized as ruins by 1.49. Typing in the label rather than using the drop-down menu gives an "invalid ability" error.
 
[ 21 December 2001: Message edited by: capnq ]  
		
	
		
		
		
		
		
		
			
				__________________ 
				Cap'n Q 
 
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |