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				July 7th, 2002, 01:49 AM
			
			
			
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				 Shield generators using supplies 
 It seems to make sense that shield generators ought to use supplies to generate shields... any chance of this being implemented? 
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				July 7th, 2002, 01:54 AM
			
			
			
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				 Re: Shield generators using supplies 
 Well, not so much the generators, as the REgenerators.
 If you start combat without supplies, you can't raise shields.
 However, if your supplies run out during combat, the shields you have up will hang around, but won't recharge anymore.
 
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				July 7th, 2002, 02:22 AM
			
			
			
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				 Re: Shield generators using supplies 
 Interestingly, the Shield Regenerators in the default components file DO have a supply usage set. I have never checked to see if it is debited from your supplies during combat. If MM took the trouble to set it then it seems likely that it does work. |  
	
		
	
	
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				July 7th, 2002, 03:14 AM
			
			
			
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				 Re: Shield generators using supplies 
 Well, it didn't Last I heard.  Probably a question of when it should actually use supplies.Every turn?
 Whenever shields are below max?
 How much supplies?  Should it spend the full amount if you only need to regen 5 shield points?
 
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				July 10th, 2002, 01:07 AM
			
			
			
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				 Re: Shield generators using supplies 
 These are questions to which I'd really like answers.  Is it possible to test this in simulation (easy), or does one need to run several human controlled races against eachother (tedious).
 Not at home, so I can't test this till next week. Anyone else game?
 
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				July 10th, 2002, 03:28 PM
			
			
			
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				 Re: Shield generators using supplies 
 As you are adding ships in the simulator, you can click the "Computer Control" button, and select which races will be computer controlled.
 Be warned that if you turn on "Auto" during tactical combat, all the players except for #1 will be set back to AIs, and you can't undo that change until the combat is over.
 
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				July 14th, 2002, 03:27 AM
			
			
			
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				 Re: Shield generators using supplies 
 You should be able to test this in the simulator in Tactical mode; you can right-click a ship to check its current supply level. 
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