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				December 16th, 2002, 06:21 PM
			
			
			
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				 Next Upgrade/patch 
 Seeing that Richard is no longer in the Pic we can not ask him Soooo, has anyone any word as to the next release and what it will have/be?      [ January 23, 2003, 01:34: Message edited by: mottlee ]
				__________________Kill em all let God sort em out
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				December 16th, 2002, 07:25 PM
			
			
			
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				 Re: Next Upgrade/patch 
 
	I heard if it isn't out by the holidays then Aaron will have it out sometime before the end of January. That's just what I heard, I can't remember where I heard it either.Quote: 
	
		| Originally posted by mottlee: Seeing that Richard is no longer in the Pic we can not ask him Soooo, has anyone any word as to the next release and what it will have/be?
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				__________________ 
				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				December 16th, 2002, 08:39 PM
			
			
			
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				 Re: Next Upgrade/patch 
 Cool    any idea on what is in it?  (miss Richards Intel) 
				__________________Kill em all let God sort em out
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				December 16th, 2002, 09:01 PM
			
			
			
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				 Re: Next Upgrade/patch 
 
	The newest Version is 1.82. That I know of, at least thats the latest patch Version that has been talked about.Quote: 
	
		| Originally posted by mottlee: Cool    any idea on what is in it?  (miss Richards Intel)
 |  Here is the History of fixes that have been done.
 
 Version 1.82:
 1. Changed - Ships in combat will now follow their fleet's strategy regardless
 of whether they are in a combat group or not.
 2. Fixed - Computer Players which had a "Computer Player Bonus" set above
 None were not using all of their bonus funds.
 3. Fixed - The largest ship in a sector was not always being drawn on top
 in the system display.
 4. Fixed - Planets in combat would not fire all of their weapons (sometimes).
 5. Fixed - Planets in combat would not fire enough seekers against a target
 to guarantee its destruction (sometimes).
 6. Fixed - Improved the Transport minister a little.
 7. Added - The Log Window will now return you to the item you had selected the
 Last time you were in the window.
 8. Fixed - Ships with a Tractor Beam would not fire weapons located after
 the tractor beam in their design.
 
 Version 1.81:
 1. Fixed - "Crew ConVersion" damage type will work on all target types,
 again.
 2. Fixed - "Crew ConVersion" damage type will fail against a ship with
 a Master Computer (regardless if that component is damaged or
 not). It does not matter if there is a Bridge on the ship.
 3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat.
 4. Added - Option to strategems to control how many drones are launched
 per target in combat.
 5. Changed - You can now give drones orders to Attack warp points. This
 is essentially the same as telling them to warp through
 and attack anything on the other side. Any survivors can then
 be given new orders.
 
 Version 1.80:
 1. Fixed - Integer Overflow when a unit with no shields was hit by normal
 weapons.
 2. Changed - "Crew ConVersion" damage type will only work against ships
 regardless of the target type.
 3. Fixed - "Crew ConVersion" damage type will fail against a ship with
 a Master Computer (regardless if that component is damaged or
 not).
 4. Fixed - You can now give resource gifts in excess of 200,000.
 5. Added - "x10000" and "x100000" to the Select Package window for resources.
 6. Fixed - Fighters were unable to "Fire On And Destroy" ships.
 7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
 in combat.
 
 Version 1.79:
 1. Fixed - "X Damage to Shields" damage types were not working correctly.
 2. Fixed - Shield Depeleters will now work properly against units.
 3. Fixed - The result of a Communication interception intelligence project
 will be displayed with arrows in the log window.
 4. Fixed - Ships would clear their order if trying to move to sector 0,0.
 5. Fixed - Ships with regnerating armor will regnerate all of their armor
 at the end of combat.
 6. Fixed - During a Deconstruct & Analyze, you would sometimes receive duplicate
 techs if a component and the vehicle size were new to you.
				__________________ 
				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				December 16th, 2002, 09:09 PM
			
			
			
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				 Re: Next Upgrade/patch 
 Thanks    realy like 1.82 #7     
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				December 16th, 2002, 10:50 PM
			
			
			
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				 Re: Next Upgrade/patch 
 "1. Changed - Ships in combat will now follow their fleet's strategy regardless 
of whether they are in a combat group or not.  
"
 
Not sure about this one.  Does this mean 'breaking formation' will do nothing (ie, ships won't follow their own strategy?).  If so, I don't like.  I want my ships to break formation so that some will hold off at max range while others close to point blank. (ie, missile and ripper beam ships).
   
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
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