AI Facility Construction... Falling Short
	
			 
             
			
		
		
		
		I was recently playing a long game and had a well established empire with plenty of resources... but was getting spy attacks left and right.   
 
To counter this I started colonizing basically every new planet to "Intelligence Compound" and letting the Minister take over my facility builing... several turns later I checked back up on the new intell planets... most did not have any buildings at all.  Those few that did only had a supply depot.   
 
I've noticed this problem with my other planets too... the Minister just doesn't seem to want to fill out all the facilities on the larger planets... 
 
I was wondering if there is a setting that restricts the number of planets that can have a building being built empire wide, or if there is a problem with the Facil Minister.  Oh, and as a note, I checked the "Default_AI_Construction_Facilities.txt" and it was still set to defaults... ie: 
 
AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected 
Construction Queue Type      := Intelligence Compound 
Num Queue Entries            := 5 
Facility 1 Ability           := Spaceport 
Facility 1 Amount            := 1 
Facility 2 Ability           := Supply Generation 
Facility 2 Amount            := 1 
Facility 3 Ability           := System Point Generation Modifier - Intelligence 
Facility 3 Amount            := 1 
Facility 4 Ability           := Planet Point Generation Modifier - Intelligence 
Facility 4 Amount            := 1 
Facility 5 Ability           := Point Generation - Intelligence 
Facility 5 Amount            := 100 
 
Anyway, thanks in advance. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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