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				November 15th, 2008, 04:23 PM
			
			
			
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 Corporal |  | 
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				 Abysia and magic research 
 How can you keep up with other nations? Not only are the researchers you have available poor or capital only, but you need to deploy your mages to cast battle magic (Fireball, Falling Fires) the moment you get into a war since your troops are so expensive. You need to take advantage of their fire resistance to win against a real enemy. 
 Also there is the need for Warlock Apprentices for blood hunting and Demonbreds for devil summoning.
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				November 15th, 2008, 04:32 PM
			
			
			
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				 Re: Abysia and magic research 
 Ligthless Lanterns are your best friend. |  
	
		
	
	
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				November 15th, 2008, 05:31 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Abysia and magic research 
 And all this time tequila has been lying to me about that. |  
	
		
	
	
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				November 15th, 2008, 09:14 PM
			
			
			
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				 Re: Abysia and magic research 
 lightless lanterns are fine, but const 6?  So along with needing to (likely) get some into evo and blood you need to run to const 6...
 20 turns?  30 turns?  Unless you take a research pretender, how far behind are you already by then?
 
 Abyssia would really run more smoothly if you could at least get some blood on a non cap mage.
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				November 15th, 2008, 10:44 PM
			
			
			
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				 Re: Abysia and magic research 
 Evo 2 is sufficient to begin.  At Const 4 make Lifelong Protections with B4 Warlocks, Wild Fire wands with your F3s, and Shrouds if you have an N4 bless.  You don't need Blood initially (unless your are using CBM, then Blood 1 gives Call Lesser Horror).  A research pretender is a good idea, and since you don't have gold-efficient research anyway, you may as well go with an awake Great Sage and Drain-2. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				November 16th, 2008, 12:09 AM
			
			
			
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				 Re: Abysia and magic research 
 What qualifies as gold-efficient research? |  
	
		
	
	
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				November 16th, 2008, 12:18 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Abysia and magic research 
 comparatively ok RP/g
 aby's mages are expensive for the research you get... so vfb gives one plausible way around it - use the great sage to get to lanterns in a reasonable amount of time
 
                 Last edited by archaeolept; November 16th, 2008 at 12:20 AM..
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				November 16th, 2008, 04:10 AM
			
			
			
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				 Re: Abysia and magic research 
 So, you are spending 250 points to get an Awake pretender, whose sole purpose of being Awake is to justify gaining 120 points?     
Have him Dormant, and you are Magic1 instead of Drain2, and you have 30 extra points to spend. |  
	
		
	
	
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				November 16th, 2008, 04:38 AM
			
			
			
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				 Re: Abysia and magic research 
 But then I can't expand using Call Lesser Horror starting turn 3! (CBM)
 In year in my Warlock Apprentices were all out in the field either blood hunting, casting Body Eth on salamanders, or casting Call Lesser Horror on indies.
 
 It's a functional alternative to normality, that's all.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
                 Last edited by vfb; November 16th, 2008 at 04:49 AM..
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				November 17th, 2008, 08:53 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Abysia and magic research 
 Walt: Generally speaking, you can find a 'good' RP/gold ratio by looking at known good researchers and then extrapolating.
 Before Golden Era Arco, I believe the 'most efficient' researcher in Dom2 was the Daughter of Avalon, who had a base gold/research ratio of 20, with a per-turn after that of 2.7 or so.
 
 In Dominions 3, I think a gold/research ratio of 20 or less is 'good'.  So 111 for 90 mages (e.g., Seithkona) are 'good' (18).  Warlock Apprentices for Abysia are at 30, I think.  (150g for 5 research base, right?)  If they're Sacred, then you can take that into account.
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