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				 Poll: Ship design strategy 
 There are a number of basic ship design strategies; some of these can only be done effectively with a quasi-newtonian propulsion mod.
 Nimble & frail:  Ships are faster than anything else around, and lack any shields or armor.  Theory:  You can't lose if the enemy can't hit you.
 
 SwarmShips:  Twice the ships, half the size.  Weak offense/defense due to size, but tens to hundreds of ships at a time.  Theory:  Rapid building, safety in numbers, finer control over fleet composition.
 
 MuscleShips:  All weapons, with token defenses, and moderate speed.  Theory:  You can't lose if the enemy is already dead.
 
 FortressShips:  All systems organized for defense.  Heavy shields/armor, lots of protection against specialty weapons.  Moderate speed, few weapons.  Theory:  If they can't hurt you, you can't lose.
 
 I am deeply devoted to the FortressShip.  I've designed and built $100,000 DNs with that goal in mind.
 My dad goes for the nimble & frail.  Zero KT of defense, but 13+ movement ships that rarely get hit.
 
 Which do you fall under?  Or do you have your own style?
 
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