|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				August 28th, 2002, 07:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: tampa, fl 
						Posts: 1,511
					 Thanks: 3 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Shipsets without AI 
 I've found myself recently with some shipsets that have no AI.  I didn't know the AI's weren't included when I downloaded the files.  If I were to create the AI, how do I go about doing that? |  
	
		
	
	
	| 
			
			 
			
				August 28th, 2002, 07:37 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 Well, the easiest way would be to copy one from another AI.  Add a few tweaks if you like, and you're all set.
 Just rename the files so they match the AI you're using them on.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				August 28th, 2002, 07:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: tampa, fl 
						Posts: 1,511
					 Thanks: 3 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 
	What if I want to do it the hard way?  One of the shipsets was the Starblazers one, and I would definitely like to have an AI for that one, because I don't know exactly how to create the AI to operate like they would in the series.Quote: 
	
		| Originally posted by Suicide Junkie: Well, the easiest way would be to copy one from another AI.  Add a few tweaks if you like, and you're all set.
 
 Just rename the files so they match the AI you're using them on.
 |  |  
	
		
	
	
	| 
			
			 
			
				August 28th, 2002, 10:17 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 Then copy the files from another AI to use as a template, and change everything. 
When you need help, you'll have to ask an AI guru, instead of me.   
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 01:56 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Mar 2002 Location: Santa Cruz, CA 
						Posts: 947
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 I am certainly no AI guru, but I have created a couple of unique AI's and offer my advice to anybody who wants it. 
				__________________All that is gold does not glitter,
 Not all those who wander are lost;
 The old that is strong does not wither,
 Deep roots are not reached by the frost.
 
 
 |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 04:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2001 Location: Chandler, AZ, USA 
						Posts: 921
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 When you copy an AI to use as a template, pick an AI that behaves similarly (especially in politics and anger) to what you want to create.  Then decide what weapons path you want to take with them and figure out how to set up the research and design files to use those weapons.  The most important thing is to try out your creations against other AI's and keep tweeking until you get the results you want. 
If you try that, you will come up with specific questions (trust me, you will have lots of questions      ). Post those and you will get answers from a number of people who have gone through this before.
				__________________My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
 
 Ursoids of the Galaxy, unite!
 |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 05:45 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Apr 2001 Location: Rosario, Argentina 
						Posts: 1,047
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 It's easy to copy Politics/anger like files from one empire and research/designs files from another to create a unique combination. |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 12:51 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Mar 2001 Location: Elk River, MN, USA 
						Posts: 472
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from. |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 06:21 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Mar 2001 Location: Elk River, MN, USA 
						Posts: 472
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 Hope this works:http://forum.shrapnelgames.com/newup...1029151683.zip 
otherwise it is in the SEIV modding help tools section, the second one down.
 
 [ August 29, 2002, 17:23: Message edited by: Atraikius ] |  
	
		
	
	
	| 
			
			 
			
				August 29th, 2002, 07:27 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: tampa, fl 
						Posts: 1,511
					 Thanks: 3 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Shipsets without AI 
 
	It's a good thing that I have time at work to check this website out, as I don't have Excel at home.  I'll check it out.  Thanks for the advise people.Quote: 
	
		| Originally posted by Atraikius: If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from.
 |  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |