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				September 26th, 2002, 10:09 PM
			
			
			
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				 Suggestion for Space empires V - Two types of supply 
 Hello all,  I'm a newbie to SEIV and am still using the demo      .  But I am an old hand at SEIII       .  Anyways I had some Ideas for SEV since they might be too major to ask for them in SEIV.
 
My suggestion would be for components to be able to generate/store/use 2 types of supply:
 My Idea is that I want to differenciate between the energy used for movement and energy weapons(like that coming from the engines, solar sails and quantum reactors) from the physical stuff that is consumed like missiles, rounds for the DUC etc...  Any comments etc. would be apreciated.Energy Supply  Physical Supplies  
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				September 27th, 2002, 02:24 AM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 
	The topic of SE5 is a favorite one 'round here.Quote: 
	
		| Originally posted by Strangeone: Hello all,  I'm a newbie to SEIV and am still using the demo
  .  But I am an old hand at SEIII  .  Anyways I had some Ideas for SEV since they might be too major to ask for them in SEIV. 
 My suggestion would be for components to be able to generate/store/use 2 types of supply:
 
 My Idea is that I want to differenciate between the energy used for movement and energy weapons(like that coming from the engines, solar sails and quantum reactors) from the physical stuff that is consumed like missiles, rounds for the DUC etc...  Any comments etc. would be apreciated.
 |  A recent discussion can be found here.  Click this link
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				September 27th, 2002, 02:25 AM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 Ordinance and Fuel have been discussed to what? 
The horse is 90% mutilated? Christ...
 
No offense   
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				September 27th, 2002, 08:51 AM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 No problem      , the board is so big that I didn't even notice the original thread (doesn't seem to be a current conversation anyways).
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				September 27th, 2002, 07:49 PM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 I've checked out the other thread, but didn't find the answer to my question (well not in that many words). Is there any news about SE V? Or is everybody busy with Dungeon Odessy? 
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				September 27th, 2002, 08:17 PM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 
	Yeah, SE5 is considered to be a long way off.  SE4 is sooooo different from SE3 that I felt it was OK to spout any impossible dream, and have it taken with a grain of salt.  Many people seemed to throw game balance out the window as well and just post how they felt.Quote: 
	
		| Originally posted by Timstone: I've checked out the other thread, but didn't find the answer to my question (well not in that many words). Is there any news about SE V? Or is everybody busy with Dungeon Odessy?
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 The supply point has been beaten to death, and it's clear that the total game rewrite needed would need much work: design, coding, playtesting, balanceing.
 
 But if you read the thread, you'll see that people come up with a simpler way to mimic phyical vs energy supplies -- a counter for each weapon counting the number of times it's fired.
 
 So keep posting the wild ideas ... the 5 star guys often come up with some good balanced solutions.  See, for example, Suicide Junkie's pirate mod.
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				September 27th, 2002, 09:36 PM
			
			
			
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				 Re: Suggestion for Space empires V - Two types of supply 
 I simply went the route of making "supplies" into physical supplies, and having "radioactives" represent the energy requirements. 
You can have capital ship missiles that cost you 100 minerals and 2 rads, but use up 200 supplies per shot, or you can go with the 50 minerals, 400 rads, and one supply point per shot meson bLaster.
 
That sort of thing   
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