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				January 25th, 2003, 06:43 PM
			
			
			
		  
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				Limiting Facilities
	
			 
             
			
		
		
		
		My head hurts after a search trying to answer the following question: 
 
HOW does one limit the number of facilites to 1 per planet (ala space yard)? I may be wrong but "Restrictions := X" doesn't work. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2003, 06:51 PM
			
			
			
		  
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				Re: Limiting Facilities
			 
             
			
		
		
		
		Spaceyards are a hardcoded special case. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2003, 06:51 PM
			
			
			
		  
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				Re: Limiting Facilities
			 
             
			
		
		
		
		The spaceport - one per planet - is hardcoded.  I don't think you can restrict the number of facilities.  You might try to give the facility a 'silent' spaceyard ability, but that would prevent a planet from having a real space yard and your facility. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2003, 07:17 PM
			
			
			
		  
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				Re: Limiting Facilities
			 
             
			
		
		
		
		*sigh* *&^%$ AI in B5 MOD is TOO good at placing Trading Posts, it will fill a planet up with them (after the mining colony/farming colony is built. 
construction que in A_construction_facility.txt maybe only have 1 in it?
 
How about : can I use a "bogus" ability for a facility that is also used on a component, without loading the component     ? such as scanner jammer...
 
  [ January 25, 2003, 17:43: Message edited by: pathfinder ] 
		
	
		
		
		
		
		
		
			
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				January 25th, 2003, 09:08 PM
			
			
			
		  
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				Re: Limiting Facilities
			 
             
			
		
		
		
		Pathfinder, I would say "yes" and "yes". 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2003, 09:11 PM
			
			
			
		  
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				Re: Limiting Facilities
			 
             
			
		
		
		
		PvK: Hehe, yup, working so far in my facility test game (did both). Though me gonna look into a file that has what is built by planet size... 
 
and to include what for not connected, though that rarely happens in the B5 MOD. 
  
 [ January 25, 2003, 19:14: Message edited by: pathfinder ] 
		
	
		
		
		
		
		
		
			
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