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				 Diplomacy oriented game rules? 
 Hi all,
 I did some searching around and didn't come up with much, so I decided to put the question on its own thread.
 
 Has anyone ever tried to come up with a set of rules to 'force' a more diplomacy oriented game?
 
 I mean that you gain points for peace and peaceful actions and lose points for warmongering, breaking treaties, etc.
 
 It seems like it could add a good deal to the game.
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