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				October 31st, 2003, 11:39 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Mission Design!! Help!!!
	
			 
             
			
		
		
		
		Ok, I'm trying to make some new missions for my mod.  The first one, you have to collect 7 fighters to proceed.  So, I'm using Status Component On Player Ship as the trigger, and I've set up the fighter in the Main_Components.txt file have an Event ID of 1.  My event in the Main_Events.txt file looks like this: 
 
Event Name                                           := Event Commander Aries 1 Finish 
Event Group ID                                       := 0 
Event Enabled                                        := False 
Event Permanent                                      := False 
Event Triggered Only On Map                          :=  
Trigger Conditionals                                 := AND 
Number of Triggers                                   := 1 
Trigger 1 Type                                       := Status Component On Player Ship 
Trigger 1 Param 1                                    := 1 
Trigger 1 Param 2                                    := 7 
Number of Results                                    := 2 
Result 1 Type                                        := Mission Completed 
Result 1 Param 1                                     := Mission Commander Aries 1 
Result 2 Type                                        := Event Enable 
Result 2 Param 1                                     := Event Commander Aries 2 Start 
Result 2 Param 2                                     := TRUE 
 
Yet every time I get the 7 fighters, the game crashes with a Stack Overflow Error. It only happens if the mission is enabled, and if I set it to a different trigger (Player Changes Credits, for example) everything works fine.  Anyone have any ideas what's going on here? 
		
	
		
		
		
		
		
		
			
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				November 1st, 2003, 12:39 AM
			
			
			
		  
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				Re: Mission Design!! Help!!!
			 
             
			
		
		
		
		Try using an actual component, instead of cargo, and see what happens. 
		
	
		
		
		
		
		
		
			
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				November 1st, 2003, 02:12 AM
			
			
			
		  
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				Re: Mission Design!! Help!!!
			 
             
			
		
		
		
		Nope, that didn't work.  Good theory, though. Anyone else have any ideas? 
		
	
		
		
		
		
		
		
			
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				November 1st, 2003, 02:20 AM
			
			
			
		  
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				Re: Mission Design!! Help!!!
			 
             
			
		
		
		
		Ok, I think I figured out a workaround.  If I add a second condition ("Player Changes Credits"), it works.  Weird. 
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 08:40 PM
			
			
			
		  
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				Re: Mission Design!! Help!!!
			 
             
			
		
		
		
		Argghh! Now I've got a new problem.  Ok, you pick up your fighters, and the next mission you have to go deliver some diplomats.  I basically swiped the code for this from Job Abbidon Operations 2 from Main_Jobs.txt, Campaign 2. The pick up and drop off works fine, but for some reason, it also drops off the fighters. 
Apparently, when I set an event ID for a component in Main_Components.txt, delivery missions automatically deliver that component ALONG with whatever else you're supposed to deliver. 
Any ideas? Anyone? 
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 09:56 PM
			
			
			
		  
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				Re: Mission Design!! Help!!!
			 
             
			
		
		
		
		I'd send that one as a bug to MM..unless you've set the event ID in the delivery mission? 
		
	
		
		
		
		
		
		
			
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