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				May 2nd, 2005, 02:46 PM
			
			
			
		  
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				Invisible Swarm III: over
	
			 
             
			
		
		
		
		Lets see... I am thinking Kingdom of Karan as the map, something like: difficult research, indies strength 5, normal richness, HoF 15, magic sites 45. 
 
I'm thinking of being crazy and using all the mods I can get my hands on: all 3 Zen's balance mods + SC's recruitable balance mod. 
 
 
The changes for Zen's scales mod: 
 
 Scale 	                Stock 	         Mod 
Productivity/Sloth 	Gold 2% 	Gold 4% 
	                Resources 10% 	Resources 15% 
Growth/Death 	        Gold 2% 	Gold 4% 
	               Population .02% 	Population .03% 
Luck/Misfortune 	Event 10% 	Event 13% 
	                RareEvent 15% 	RareEvent 20% 
 
 
Um...yeah.  There ya go.  Ok, so no house rules except the Dracolich is illegal!  Jeffr and I are still sore from the beatings we took from it last game, so we'd like at least 1 game to recover. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 02:50 PM
			
			
			
		  
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		Oh yeah, I'm pondering being another faction besides Ulm, but who am I kidding, I have to try out these mods with my very mostest favorite faction. 
 
*donning tin can once more for yet another campaign* 
 
Me - Ulm 
Aku - Abysia 
jeffr - Pangea 
Resok - C'tis 
Jurri - R'lyeh 
Boron - Mictlan 
Pasha - Arcosephale 
Ironhawk - Man 
quantum_mechani - Machaka 
Bluebird - Tien Chi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 03:19 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		I'll sign on as Pythium. (like you, I feel I should try out more races, but I also want to try a highly modded game with the race I know best) 
 
I am going to be away for 2 weeks in mid-June. I will try to line up a sub before the game starts. If I can't find one ahead of time, I'll back out prior to the start. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 03:50 PM
			
			
			
		  
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		I will claim Abysia. 
 
Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 04:21 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		I'll have another go with Pangaea.  I've thought of a few twists, so we'll see how they work. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 04:23 PM
			
			
			
		  
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		I want in, too! I don't know which nation yet... 
I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential   
Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 05:00 PM
			
			
			
		  
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		Hoarding items are untouched in the mods so things should work out fine. 
 
I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 3rd, 2005, 05:35 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Jurri said:I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... 
			
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 Personally... I'd say that while my mod makes  does large armies easier to make overall, it makes large armies of  good units only slightly easier to make, and in some cases a bit more difficult.  The mod only makes large armies of  bad units  much easier to make     The mod is designed to work well in conjunction with Zen's mods; I kept note of them while creating it (the weapon and armor IDs he uses do not overlap with mine, for example).
 
Playing solo, I prefer to use my mod + Zen's Pretenders + Zen's Magic.  But I will admit to a slight bias    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 07:07 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		Trying out Mictlan as practice for the faerun game    .  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 2nd, 2005, 07:34 PM
			
			
			
		  
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				Re: Invisible Swarm III: open
			 
             
			
		
		
		
		
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				Boron said: 
Trying out Mictlan as practice for the faerun game   .  
			
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 Mictlan + Faerun? Dude, you're in for a world of pain!    Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...
 
I would support some nice victory condition, too, the antagonist that I seem to be    Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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