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				July 25th, 2001, 01:18 AM
			
			
			
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 Private |  | 
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				 Question about resource converters 
 Is there any purpose to having more than 1 resource converter?  I can understand you might lose a planet to an invasion, but otherwise?  Does an RC  have a conVersion limit per turn? |  
	
		
	
	
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				July 25th, 2001, 04:07 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Question about resource converters 
 You can convert as many resources as you want each turn. 
You can also go and make multiple orders for resource conVersions each turn. 
All of the conVersions happen instantly, and the limit is your current resource storage.
 
Emergency backups is a good reason. 
Lazy players may also build one in each system so they don't have to go looking around the galaxy for one when they need to convert resources    
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				July 26th, 2001, 01:55 AM
			
			
			
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 Major |  | 
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				 Re: Question about resource converters 
 This kinda' goes against my way of thinking.  Shouldn't these have a limit?  Even in futuristic terms, should a RC that takes up the same space as a Miner Fac be able to convert 500,000 'points' of organic and radioactive matter to minerals in the same time that  the same Miner Fac produces 1000???  Seems a little skewed to me..... |  
	
		
	
	
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				July 25th, 2001, 02:07 PM
			
			
			
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				 Re: Question about resource converters 
 --------------------------------------This kinda' goes against my way of thinking. Shouldn't these have a limit? Even in futuristic terms, should a RC that takes up the same space as a Miner Fac be able to convert 500,000 'points' of organic and radioactive matter to minerals in the same time that the same Miner Fac produces 1000??? Seems a little skewed to me.....
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 U could always change the values of the coVersions to say 10%, 30%, 50% and increase the cost of the converter by 2x.  Or just increase the cost of the converter by adding a 0 on the end of the cost so it would be 60000 of each resource.  That would def. make the convertor an expensive toy to build.
 
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				July 25th, 2001, 02:08 PM
			
			
			
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				 Re: Question about resource converters 
 yes, and this discussion has been had.  the general consensus was that yes they are silly, and even if they could convert resources at will, they are pretty darn special if they can convey all resources instantly from any part of your empire to one central point in a much shorter space of time than it would take your fastest warship to travel.  and then convey them back to storage areas.
 so, you can conclude that either A) the resource converter has some sort of whacked out homeworld-style matter transmission thingy built in that can instantly zap raw materials about the galaxy.  or B) that SE4 is silly and has absoluetly no representation for supply chains or logistics.
 
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				July 26th, 2001, 12:34 AM
			
			
			
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				 Re: Question about resource converters 
  quote:Originally posted by Puke:
 so, you can conclude that either A) the resource converter has some sort of whacked out homeworld-style matter transmission thingy built in that can instantly zap raw materials about the galaxy.  or B) that SE4 is silly and has absoluetly no representation for supply chains or logistics.
 
 
 
I'll take 'B.'  I've always thought it'd be nice to have supply chains, but then, I've never seen them in any 4X game.  Either supplies are available everywhere immediately, or supplies are available only where they're created and you can't move them.  <sigh>
 
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