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				August 25th, 2001, 05:47 PM
			
			
			
		  
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				Some Questions about Facilities
	
			 
             
			
		
		
		
		Hi 
 
I was wondering about the Solar Generator Facility...Now according to the description it says it generates 300 of each resource per star.  Does this mean that in a Binary system it generates 600 of each resource? 
 
If so it doesn't seem as effective as a Monolith Facility which can generate more resources than a Solar Generator can.  Is there any point to building Solar Generators or are they only useful in Finite Resources games? 
 
The next question I have, is if you have the Psychic racial trait and you build the psychic training facilities, is there any point in building the normal training facilities? 
 
The final question is, that once you've built the Robotoid Factory as well as a System Robotoid Factory for the resource bonuses, is it worth while building the individual resource facilities? 
 
i.e.  System Mineral Scanner, System Eco - Farms, and System Radioactives Collider. 
 
Ciao 
Shonae 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2001, 07:03 PM
			
			
			
		  
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				Re: Some Questions about Facilities
			 
             
			
		
		
		
		1.  Yep, and in a trinary it generates 900 each. 
2.  In a Finite Resource game, Solar Generators take away planet value.  I learned that the hard way    
3.  Yep.  If you have the Psychic facilities in system, and you have a 'Training World' with the Normal facilities, the ships will increase training by 6% per turn, since the facility abilities are different.  One is increase training for sector, the other is increase training for system    
4.  No, the Robotoid Factory already has the abilities of the individual facilities, and only one per planet is allowed.  The individual ones are still useful, if you have something like an all-mineral/organic/radioactive producing colony, since they are cheaper (build faster).  
		
	
		
		
		
		
		
		
			
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				August 25th, 2001, 07:04 PM
			
			
			
		  
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				Re: Some Questions about Facilities
			 
             
			
		
		
		
		 quote: I was wondering about the Solar Generator Facility...Now according to the description it says it generates 300 of each resource per star. Does this mean that in a Binary system it generates 600 of each resource?
  Yep.  Trinary systems are best, giving 2700 (3stars*3resources*300each) resources per facility per turn.
  quote: If so it doesn't seem as effective as a Monolith Facility which can generate more resources than a Solar Generator can. Is there any point to building Solar Generators or are they only useful in Finite Resources games?
  Solar Generators can be used best on planets with low value. 
In a single-star system, planets with an average value less than 42% get more out of a Solar Generator. 
In a binary system, planets with an average value less than 85% get more from an SG 
In a trinary system, planets with an average value less than 128% get more from an SG than the monolith.
  quote: The next question I have, is if you have the Psychic racial trait and you build the psychic training facilities, is there any point in building the normal training facilities?
  Not really.  The training probably stacks, but will only save you 3 turns in training time, at the cost of two facility slots.
  quote: The final question is, that once you've built the Robotoid Factory as well as a System Robotoid Factory for the resource bonuses, is it worth while building the individual resource facilities? 
 
i.e. System Mineral Scanner, System Eco - Farms, and System Radioactives Collider.
  Hmmm.  I don't think that these facilities stack, but it is possible that they do.
 
If they don't stack, there is no point in building anything other than robotoids, if you have the tech.
 
If they do stack, then go for it.
 
Remember, that unless you have at least 4 extractors being affected by a level 3 booster facility, it is not worth it.  
		
	
		
		
		
		
		
		
			
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				August 26th, 2001, 01:11 AM
			
			
			
		  
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				Re: Some Questions about Facilities
			 
             
			
		
		
		
		I found out in my games that Robotoid Factory and System Robotoid Factory do stack up, others that do stack up are: 
 
* Citizen Databank Complex, System Citizen Databank 
* Central Computer Complex, System Computer Complex 
 
Ciao 
Shonae 
 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 26th, 2001, 01:34 AM
			
			
			
		  
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				Re: Some Questions about Facilities
			 
             
			
		
		
		
		That's cause they are system vs planet abilities. 
 
Facilities with the same ability may not stack, but those with different abilities always do. 
		
	
		
		
		
		
		
		
			
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				August 29th, 2001, 08:29 PM
			
			
			
		  
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				Re: Some Questions about Facilities
			 
             
			
		
		
		
		 quote: Originally posted by Will: 
2.  In a Finite Resource game, Solar Generators take away planet value.  I learned that the hard way     
  
WHAT????!!!!  That doesn't even make sense.  Why should a Solar Generator take away planet value in a finite resources game?  Are the stars finite value too????  
		
	
		
		
		
		
		
		
			
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