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				 Maximum range vs. planets 
 The following happened to me in a simultaneous game: a ship of mine armed exclusively with CSM 5 (no point defense) attacked a planet defended exclusively with DUC weapons platforms.  The strategy on my ship was "maximum range", with a primary movement strategy of maximum range, and a secondary strategy of "optimal range".  I was hoping the ship would fire missiles from standoff range so it would not be affected by the DUC's, but it charged right in and was destroyed.  Is this a bug or feature? 
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