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  #1  
Old December 1st, 2011, 09:25 AM
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Default Atgm

ATGM's are a much more reliable piece of kit to use now.
Was there a mod done to these weapon platforms?
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!
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  #2  
Old December 1st, 2011, 09:42 AM
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Default Re: Atgm

Read the "Release History" section of the game guide.
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  #3  
Old December 1st, 2011, 10:14 AM
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Default Re: Atgm

I didn't find any upgrade info when looking at the release history

Which release patch in case I can't read?

Thanks in advance!!
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  #4  
Old December 1st, 2011, 10:35 AM
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Default Re: Atgm

Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

Is there any other patch that would increase the effectiveness of vehicle ATGM's?
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  #5  
Old December 7th, 2011, 03:22 PM
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Thumbs up Re: Atgm

Quote:
Originally Posted by EOT View Post
Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

I'll go to the foot of our stairs - missed that one!

I always thought such units were not worth the bother of purchasing in view of that limitation; I know different now.
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  #6  
Old November 23rd, 2013, 04:23 PM
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Default Re: Atgm

Quote:
Originally Posted by EOT View Post
Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

Is there any other patch that would increase the effectiveness of vehicle ATGM's?
Not a good time to try this at the moment as this patch several weapons not in the first unit slot tend to lose a shot & not fire if only have 1 shot left.
So if you move the likes of a Bradley the only way to get it to fire is use the W key & fire the ATGM only.
Staying clear of units with missiles in other than the first slot is a good idea till the next patch in general as they only op fire once as well.
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  #7  
Old November 25th, 2013, 01:57 AM

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Default Re: Atgm

Quote:
Originally Posted by Imp View Post

Not a good time to try this at the moment as this patch several weapons not in the first unit slot tend to lose a shot & not fire if only have 1 shot left.
So if you move the likes of a Bradley the only way to get it to fire is use the W key & fire the ATGM only.
Staying clear of units with missiles in other than the first slot is a good idea till the next patch in general as they only op fire once as well.


Speaking of that ATGM-problem, is there an early patch or hotfix planned to remedy this?
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  #8  
Old December 6th, 2013, 06:23 PM
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Default Re: Atgm

Quote:
Originally Posted by Imp View Post
Quote:
Originally Posted by EOT View Post
Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

Is there any other patch that would increase the effectiveness of vehicle ATGM's?
Not a good time to try this at the moment as this patch several weapons not in the first unit slot tend to lose a shot & not fire if only have 1 shot left.
So if you move the likes of a Bradley the only way to get it to fire is use the W key & fire the ATGM only.
Staying clear of units with missiles in other than the first slot is a good idea till the next patch in general as they only op fire once as well.
I have just tried this in a test scenario, and simply cannot replicate this behaviour. Units with 1 missile or MAW shot or whatever happily fired that shot using the normal F key or target cursor.

So if you can provide a test save game where it is demonstrable, I'd be happy to see it.

Andy
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  #9  
Old December 1st, 2011, 10:12 AM
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Default Re: Atgm

Quote:
Originally Posted by EOT View Post
ATGM's are a much more reliable piece of kit to use now.
Was there a mod done to these weapon platforms?
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!

Take the last Leo2 German version. Laugh and laugh and laugh at the enemy missiles. I am not talking about 1-2 missiles. I am talking about 30-40 top of the line missiles (not top attack) against a single tank and nothing happening to it apart from suppression. It brings the fear of god to the opponent. HAHAHAHAHAHA

(though I am usually on the other end, but still, funny)

ATGMs are cool, just not very useful in all cases.
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  #10  
Old November 22nd, 2013, 08:03 PM
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Default Re: Atgm

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by EOT View Post
ATGM's are a much more reliable piece of kit to use now.
Was there a mod done to these weapon platforms?
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!

Take the last Leo2 German version. Laugh and laugh and laugh at the enemy missiles. I am not talking about 1-2 missiles. I am talking about 30-40 top of the line missiles (not top attack) against a single tank and nothing happening to it apart from suppression. It brings the fear of god to the opponent. HAHAHAHAHAHA

(though I am usually on the other end, but still, funny)

ATGMs are cool, just not very useful in all cases.
Depends really in your case I am thinking Turkey vs Greece battles.
In which case the ATGMs are generally very effective.
From memory Greek modern tank force is composed about only 10% Leo 2s so most tanks are an easy kill as they are Leo 1s & M60 series tanks.

So just set Tukish Milans to engage armour under 70 & they hurt.
Front attacks vs Leo 2s are still worth doing however if the situation requires, hull hit & a bit of luck will cause damage or on rare occasions a kill letting your armor expose its self for the finishing shot so you must be lucky.

Edit I just looked suppose you are talking about Turkish Leo 2T, didn't even realise they had em. Now I have got to see how many but I am guessing not a lot.
From a quick none reliable source both sides have about the same number of Leo 2s
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Last edited by Imp; November 22nd, 2013 at 08:12 PM..
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