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  #1  
Old September 20th, 2003, 11:38 AM

Mortifer Mortifer is offline
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Default What did I missed from Dom I.? -> DIPLOMACY!

Dom I. was a very good game, and very unique on the strategy market. Dom II. looks very good as well, but I am very disappointed, that there will be no diplomacy again.
Diplomacy adds a lot to all strategy games, making alliances, exchange troops and territories resources etc, are a major part of all strategy games.
The question is: WHY there wont be diplomacy in Dom II? It would be awesome to have it...dont tell me that Illwinter cannot script a good diplomacy AI!

[ September 21, 2003, 15:00: Message edited by: Mortifer ]
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Old September 20th, 2003, 11:41 AM
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Because it's all about holy war.
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Old September 20th, 2003, 11:44 AM

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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by Nerfix:
Because it's all about holy war.
That is rendering diplomacy non existant? Perhaps they should change the concept a little, add diplomacy as well? That would raise the quality of the game a lot, trust me. Take a look at civ3 for example. 3 out of 10 are playing civ3 because of the awesome diplomatic options. Its a fact, there was a huge poll about it.
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Old September 20th, 2003, 02:12 PM

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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

There is a little chunk of diplomacy in Doms II : you can define in scenarios which nations are friends. This will prevent the AI of striking at a supposed ally, and for the player, until they attack (if they choose too) the given AI, they will have not to fear any attack.

I dont know aside that if something else has been done, perhaps you can end a war against an AI by sending a high enough bribe. Can be coded in a patch I suppose (if they want!)
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Old September 20th, 2003, 03:38 PM

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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

I too thought that there should be diplomacy (alliance making), but then I got to thinking...with every nation being led by a Pretender to Godhood, and only one can become God, then that does make it a holy war....there is no room for alliances....

Really if you think about it, it does make sense....I wouldn't make an alliance with someone I KNEW wanted me dead....sure, the "alliance of common enemies" may be valid, but still....when that person wants me dead, no matter what...and then throw in the affects of religion....it makes sense that there is only total war....

The mixing of religion with alliances shouldn't work...and in multiplayer, you can make your alliances...just nothing formal...
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Old September 20th, 2003, 03:47 PM

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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Cpbeller,
I disagree with you : even if on "Holy" war and with only 1 "god" to be left, you can prefer ally with some to fight others, in order to be able to defeat thereafter your former ally ! ;evilgrin:
No, the absence of a diplomatic model in Dominions is just a "we got no resources for that" effect - and it's only lacking in SP.
But I only play SP for the moment, so I miss it !
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