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  #1  
Old June 25th, 2005, 01:20 AM
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Mobhack Mobhack is online now
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Default XP Sound Problems - Try this out

Most of the reported sound problems seem to be coming from poorly written third party (non Microsoft) CODECS it would appear.

However one reported fix to the problem may well work.

Try this procedure if you are having problems with sound or crashes in Windows XP:

1) Right click on the desktop icon, select "properties" and then set the "compatibility" mode to Windows 98/ME in the compatibility mode section (you will first need to tick the check box item)
2) Now, navigate to the game main folder under \Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT
3) Repeat the O/S compatibility procedure on
WinSPMBT.exe
GameOptions.exe

Now - try again, and see if the problems go away.

Any feedback on whether or not this is a valid work-around, please post in this thread.


Cheers
Andy
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  #2  
Old June 25th, 2005, 10:19 AM

Leslie Leslie is offline
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Default Re: XP Sound Problems - Try this out

With no specific alterations of my system's normal usage parameters ie I haven't touched anything yet.

I adjusted to both Win98/ME mode as well as Win95 mode. Additionally added run in 640 x 480 mode.

I get maybe 30 seconds of scenario running time, regardless of actions underway, and then a total lock up, and I need to open Task Manager to close program.

As has been mentioned earlier on the forums here, I mioght have other additional headaches not yet addressed, or capable of being altered ie hardware in usage.

I am planning to do a format at any rate (non related reasons though). And will be reporting in with a comment on usage successes with a vanilla Win XP install that has been SP2 and others updated.
That might even occur as early as later today (depends on how motivated I feel in this heat hehe).

As always guys, consult and investigate, have you installed other software or hardware recently that alters the operating environment on your specific machine?

There are a lot of programs out there that can be quite intrusive in their own way.
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  #3  
Old June 25th, 2005, 12:43 PM

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Default Re: XP Sound Problems - Try this out

I tried this fix. It fixes about 80% of the missing or delayed sounds or clicks. I have noticed that when a tank is hit by a weapon sometimes a message about the pen of the weapon appears. This message seems to delay the impact sound. The message seems to be new; can it be turned off?
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  #4  
Old June 25th, 2005, 03:27 PM
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Default Re: XP Sound Problems - Try this out

I have about 80% fixed also...


How hard a job would it be to allow mobhack to let any sound be assigned to anything?
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  #5  
Old June 25th, 2005, 03:56 PM
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Default Re: XP Sound Problems - Try this out

Quote:
Alby said:
I have about 80% fixed also...still missing all sounds of 75-76MM weapons.
also M9 bazooka does not play..

Which sound files are these?
Mobhack just show a 0
and cannot be changed.
How hard a job would it be to allow mobhack to let any sound be assigned to anything?
O means "use the code default for this weapon" - the sound code shown in Mobhack is a sound override.

Cheers
Andy
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  #6  
Old June 30th, 2005, 04:32 AM
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Default Re: XP Sound Problems - Try this out

Guys, i found that game has problems with any mmswitch codecs, Can you do something with it? mmswitch is important to play many sounds at once in video files. I had problems once, with WMP10+uncertified codecs they supplyed,last night i tryed install all in one codeck pack and my problems were back, so i deleted mmswitch.ax file from system32.
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  #7  
Old July 27th, 2006, 10:28 AM
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Default Re: XP Sound Problems - Try this out

Heres another one, my version of Winspmbt kept crashing but would play if the sound was turned off, I tracked the culprit to a 'Mpeg4system.dll' file that came with the software for my new samsung phone. I have renamed the file 'copyMpeg4system.dll' and the game runs perfect now, if I need to use the phone software I just have to remember to rename that file, lol
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Old August 2nd, 2006, 09:42 AM

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Default Re: XP Sound Problems - Try this out

On a similar problem guys. i've noticed that when firing ATGM's at tanks equipped with VIRSS (what does that stand for btw?) the missile hit sound is replaced by the sound of the smoke dischargers (that pop noise)
Does anyone know whether that's part of the same XP/onboard sound problem here?
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  #9  
Old August 2nd, 2006, 10:19 AM
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Default Re: XP Sound Problems - Try this out

See the Mobhack help (where the technical nuts and bolts tend to be discussed) - Units tab page, EW section, where ARENA and VIRSS is described.

Acronnyms Site useful WWW link, found within 1 minute of entering "virss" as a Google search term. Google is a very useful search site, if you need to find a term you aren't familiar with.

As to the VIRSS smoke sounds replacing the missile hit sound - depends, if the missile was deflected, there will be no hit sound, as the VIRSS worked

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