|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				April 7th, 2004, 12:47 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2004 
						Posts: 8
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 ReDesign Mod 
 I'm making a new mod, and I need ideas. Start posting!    
				__________________Nothing is impossible.-Me
 |  
	
		
	
	
	| 
			
			 
			
				April 8th, 2004, 01:29 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Apr 2003 Location: Bucharest 
						Posts: 79
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: ReDesign Mod 
     Good luck man... You know what i like to see in mods, but till only a little number of them have shown? Planets... I like new planets... Imaginitve description... 
 
That's just of course my opinnion but i would be delighted to see the many pics from the Image Mod actually being included in a single mod.
 
Adrian
 
 [ April 07, 2004, 12:30: Message edited by: Executron ]
				__________________Nexus Lord Executron
 Desolance as humanity fades into oblivion
 System Lord of Nexus - PBC
 Romanian Revivalist Dominon - Legacies
 |  
	
		
	
	
	| 
			
			 
			
				April 7th, 2004, 07:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: ReDesign Mod 
 Such as FQM Deluxe?     
Ashcan, feel free to make use of FQM if you would like. Just make sure to include the appropriate credits info. |  
	
		
	
	
	| 
			
			 
			
				April 7th, 2004, 07:51 PM
			
			
			
		 |  
	| 
		
			
			| 
 Colonel |  | 
					Join Date: Mar 2002 Location: Colorado 
						Posts: 1,727
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: ReDesign Mod 
 use trial and error to see what abilities can be added to entries in VehicleSize, then come up with elaborate reasons why such things would be inanate parts of a vehicle, then make a mod out of it.
 See if you can add the Direct Fire ability to a base.
 
 See if you can add the Warhead ability to a drone.
 
 See if you can add the resource generating ability to a Fighter.
 
 Then compose your gandeous tale to convince us that it all really makes sense.
 |  
	
		
	
	
	| 
			
			 
			
				April 7th, 2004, 08:15 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: ReDesign Mod 
 Pretty much any ability that works on a component works as an ability of the hull. Stuff like Armor makes no sense, as it will do nothing, but that should be obvious.      
You can not make a vehicle a weapon though...
 
 [ April 07, 2004, 19:16: Message edited by: Imperator Fyron ] |  
	
		
	
	
	| 
			
			 
			
				April 8th, 2004, 06:57 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2004 
						Posts: 8
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: ReDesign Mod 
 I'm going to try to implement Turbelence Generators for sats. It would damage anything that moved in and out of the sector. 
				__________________Nothing is impossible.-Me
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |