the following procedure works perfectly in seiv 1.60
create a starbase with supply storage and solar collectors i suggest a minimum of 5 each
then create a fleet place the base in the fleet
any ships needing resupply can be added to the fleet for one turn
note if you upgrade to a newer Version of seiv
do not EVER remove the base from the fleet as if upgrading a ongoing game it wont affect bases alreadty in a fleet but no base can be added to a fleet in v1.91 i discovered this behavior in 191 after my game started in 160 was updated to 191 and i couldnt add bases into fleets any more
makes some of my sectors very crowded but my original base sectors are very nice as 5 base space yards making the same thing can sit in a fleet be altered en masse in the construction que and yet turn out a 5 turn ship every turn very useful
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship.
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Didn't S_J or someone write a mod that took planetside resupply depots out of the game altogether, and so force players to build supply bases with stacks of solar panels?
Or am I just dreaming?
It certainly ought to be possible to mod this in the latest Version. It would be a very cool way to play imho.
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.