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				January 6th, 2005, 10:04 PM
			
			
			
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 First Lieutenant |  | 
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				 A new mod: Epic Empires 
 Yup, another mod.    
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		| From mod info.txt This mod sets out to create an epic space opera feel to the game. One of the biggest changes I've made was separating small craft from capital ships so you could have a more Star Wars approach to ships.
 
 There's more to it than that but since this is still early beta I'm going to hold off on a more detailed description.
 
 |  Like the info text states this is still early beta and I'm planning on making many more changes but I'd like to know what people think of it so far.
				__________________This is the 21st century, right? Then where the hell is my flying car?
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				January 6th, 2005, 11:10 PM
			
			
			
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 Corporal |  | 
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				 Re: A new mod: Epic Empires 
 Just a quick scroll through clearly shows a massive overb power on ships over any other unit.  Also the shield regen i'm guessing will be a bit much.  Should have modded more than just ships |  
	
		
	
	
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				January 6th, 2005, 11:59 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: A new mod: Epic Empires 
 Dang, boy!Complete shield regen in 2 (+/-1) combat turns?
 
 It'll be even more all-or-nothing than usual.
 What's the idea behind that?
 
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				January 7th, 2005, 08:32 AM
			
			
			
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				 Re: A new mod: Epic Empires 
 First of all, thank you for taking a look at the mod. I appreciate the input. 
Did some more playtesting and I've come to agree, the shield regen was too high. So on that note   :
  
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		| from change log.txt Beta .101
 
 changed shield regen rates to 10% of base shield points
 scaled suppy usage with engine size
 corrected ommissions from facility.txt
 added tech requirement to shield mounts to keep them from showing up before shields are researched
 
 |  I'm sure there's tons more I need to do (there's no AI at all) but I'm working on it.
				__________________This is the 21st century, right? Then where the hell is my flying car?
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				January 7th, 2005, 09:31 AM
			
			
			
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				 Re: A new mod: Epic Empires 
 I actually had this idea for a mod a long time ago but never really tried it out. Where shields would regenerate completely after every combat turn, but the shield points would be much much lower then in the stock game. I saw it as a way to make something similer to how I thought emmisive armor really should work. Leaky shields?  
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
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				January 7th, 2005, 01:32 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A new mod: Epic Empires 
 I had a simular idea, but it was to much work to do at the time.  I really should work on my old mod (Formerly called the Conquest Mod). 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				January 7th, 2005, 03:43 PM
			
			
			
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				 Re: A new mod: Epic Empires 
 
	Quote: 
	
		| geoschmo said: I actually had this idea for a mod a long time ago but never really tried it out. Where shields would regenerate completely after every combat turn, but the shield points would be much much lower then in the stock game. I saw it as a way to make something similer to how I thought emmisive armor really should work. Leaky shields?
   
 |  Add some crystalline armor ability to the mix and you get very leaky shields.   |  
	
		
	
	
	
	
	
	
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