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				March 21st, 2001, 08:44 PM
			
			
			
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 Corporal |  | 
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				 pre-ringworld construct save 
 SE4Patch 1.30
 Mod used: mephisto's 1.61
 
 Someone required a ringworld save and i can't remember who it was, so i'm posting this save game i'm still doing, it's at turn 2466.7, it needs 2 more turns to be ready to complete the ringworld, it's being built at koltan 9. The game is still going on, it's at turn 2485.6 and i've built 2 more so far.
 Question for someone:
 The 2nd ringworld i created somehow (i know it's me), put a population on the ringworld (without doing the colonise thing first, please don't ask). Now the thing is, there are no facilities being built on it, i've tried to upload the population onto a large pop transporter so i can colonise it properly, but it refuses to comply, any ideas.
 
 tic
 
 [This message has been edited by tictoc (edited 21 March 2001).]
 
				__________________ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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				March 21st, 2001, 09:07 PM
			
			
			
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 Major |  | 
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				 Re: pre-ringworld construct save 
 You can drop population BEFORE you colonize?  And then can't pick it back up?  That's really weird... 
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				March 21st, 2001, 11:19 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: pre-ringworld construct save 
 freaky, are they breeding?  if so, you could drop colonists on a world in a threatned sector, and then come by and colonize it when it is safe from hostile action and the population has grown to a respectable level. 
				__________________...the green, sticky spawn of the stars
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				March 21st, 2001, 11:53 PM
			
			
			
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 Corporal |  | 
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				 Re: pre-ringworld construct save 
 Here is the game so far complete with the mysteriously breeding population on ringworld #2 in the forlon system (Forlon X). I didn't noticed that the pop had risen to 506M cause i am busy trying to control the over production of units (i've reached the 1000 units limit). The purpose of stretching out this game is just to see how far i get before i get tired of it, but as a plus side, it may also reveal anomalies not readily apparent
 tic
 
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				March 22nd, 2001, 01:11 AM
			
			
			
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 Corporal |  | 
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				 Re: pre-ringworld construct save 
 This game is unbelievable! I have never seen anyone play this far.Do I get it right that your AI-opponent built a ringworld? It would be the first AI-ringworld I've ever heard of. Or was it a human player?
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				March 22nd, 2001, 03:24 PM
			
			
			
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				 Re: pre-ringworld construct save 
 I created the ringworld in Forlon and have just realised what has happened to the mysteriously breeding colonists on it. I created the ringworld and then ended my turn, by the time it was my turn again, the AI had colonised it! Thats why i couldn't upload anyone from it (duh). I never switch to the AI to check on what they are upto, i prefer to play in the dark so to speak, but on this occasion i did, and thats when i saw what they did. The AI in this game has created 4 systems complete with asteroid to planet conVersions. I have another ringworld almost complete in the ultranox system, what i'm going to do is leave it there and see if the AI is clever enough to finish it.
 tic
 
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