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				October 1st, 2006, 10:12 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Starting a new game...
	
			 
             
			
		
		
		
		Have anyone tried to start a new game from the command line, without any user interaction? Naively, I thought it could done with something like  
Code:
  
   dom2 --mapfile eye.map -g gamename 
 
 
But that just gives 
 Code:
  
�ot gick fel! 
no fatherland file found 
N�ot gick fel! 
no fatherland file found 
 
 
This is really a snag for my new server, so please help    
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 02:00 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		Are there really no way to do this? *sniffs* Even in dom3? 
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 02:59 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Starting a new game...
			 
             
			
		
		
		
		I can't experiment with it now, but I don't think you want -g. That's the host switch, isn't it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 03:01 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 03:34 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Johan K said: 
Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game.  
			
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 Most sad. So no way to make a pbm server :/ And I had a good part of the web frontend coded, too. Ah well.  
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 04:20 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		I din't say there was no way. It might be possible if you use the tcp server stuff to create the game, which might be possible to do automatically. But I haven't tried it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 12:42 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		I banged my head on this for days! I needed to do a pbem which I havent done in quite awhile. I found this thread where I proudly proclaimed that I had beat this problem. But it didnt work! 
 
OK I know I am raising-from-the-dead an old thread (ironic that its Halloween today) but I will add an important note here.  
the incoming gods must be renamed to not have numeric designators. 
In other words early_fomoria_3.2h must be renamed to early_fomoria.2h 
 
When the game was patched to allow us to create and save multiple gods in the same nation and same era by adding a numeric on the end of each one, the command-line recognition of those files was not updated. So apparently they must be renamed to the old style in order to start a pbem. 
 
Gandalf  Parker 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 01:12 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		This is a strange thing to post today. I think it was probably you who told me this three years ago! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 07:56 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		Yes but I have a crappy memory. Especially for things I dont use all the time. I figured it out, then forgot it. I need to put things someplace like this where I can find them later.  
 
BTW what program are you using for attachments? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2009, 09:23 PM
			
			
			
		  
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				Re: Starting a new game...
			 
             
			
		
		
		
		Oh, some perl module. The whole e-mail processing stuff is some perl module. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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