.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 27th, 2007, 07:40 AM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,310
Thanks: 99
Thanked 533 Times in 361 Posts
MarkSheppard is on a distinguished road
Default Fred\'s WW2 Map now imports correctly with SPCAMO!

Get it from Here

I refer to WW2Map of course.

I was able to get from this


to this



By using the latest version of WW2 Map.

I'll of course, be writing an article on how to use it.
Reply With Quote
  #2  
Old October 27th, 2007, 10:38 AM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Fred\'s WW2 Map now imports correctly with SPCA

This looks very promising!

I also saw that there is a program converting WW2 scenarios to WaW. Is there a way around? There are a huge amount of excellent scenarios in WaW but WW2 is a much better engine so I would convert a lot of them to WW2. Even if you have to fix a few things here and there after the conversion it would be very much worth it!

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #3  
Old October 27th, 2007, 01:10 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Fred\'s WW2 Map now imports correctly with SPCA

Looks well, would be a great help when doing maps off the real ones, I most certainly am looking forward to your instruction guide
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #4  
Old October 27th, 2007, 01:32 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Fred\'s WW2 Map now imports correctly with SPCA

We would need the color codes of:
-Heights
-Terrain types

I also succeeded in generating a map by a self-drawn .bmp file! Excellent!

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #5  
Old October 27th, 2007, 01:57 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,310
Thanks: 99
Thanked 533 Times in 361 Posts
MarkSheppard is on a distinguished road
Default Re: Fred\'s WW2 Map now imports correctly with SPCA

Terrain Color Codes are:

RGB:

Water: 0,0,120

-----

Swamp: 0,120,0

-------

Level 0 Land: 100,100,100
Level 1 Land: 140,140,140
Level 2 Land: 180,180,180
Level 3 Land: 220,220,220

----------

RED = Rough
GREEN = Trees

The rough and trees are placed in a statistical fashion according to the intensity of their color in the RGBtriple for a pixel.

The two can be combined. E.g. the greenish yellow areas are (175,185,0) which means that a hex in that area will have a 20% chance of being rough and a 30% chance of having trees.

155 0.00%
160 5.00%
165 10.00%
170 15.00%
175 20.00%
180 25.00%
185 30.00%
190 35.00%
195 40.00%
200 45.00%
205 50.00%
210 55.00%
215 60.00%
220 65.00%
225 70.00%
230 75.00%
235 80.00%
240 85.00%
245 90.00%
250 95.00%
255 100.00%
Reply With Quote
  #6  
Old October 28th, 2007, 06:40 AM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Fred\'s WW2 Map now imports correctly with SPCA

Played on with the tool yesterday.

The altitude import works quite well! of course we would need more than just 4 levels.

The terrain import on the other hand does not work.I tried the red and green colors. the red showed rough but the SPMBT map editor said it was a swamp. The forest showed like the forest but the editor said it was a stone bridge.

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.