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				August 2nd, 2010, 06:05 AM
			
			
			
		  
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				MA game: Gladiators of Loemendor, not recruiting
	
			 
             
			
		
		
		
		Hi! 
 
this game was going to be a simple LA game, except that the arena death match winner would have been greatly rewarded by the other players with n*5 gold and n/4 gems, where n is the turn number. Since no one wanted to play (...), I declare this thread closed. 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by earcaraxe; August 16th, 2010 at 03:03 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				August 2nd, 2010, 02:20 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		E 
Interesting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced. 
ssj 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2010, 04:57 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  sansanjuan
					 
				 
				E 
Interesting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced. 
ssj 
			
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 thanks for the input. im convinced, made it down to n/2.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2010, 11:12 AM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  sansanjuan
					 
				 
				E 
Interesting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced. 
ssj 
			
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 modified rewards.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 2nd, 2010, 02:28 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		Crazy afterthought 
What if the victory conditions were 3 arena wins in a row (only) 
 
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun. 
my $0.02 
ssj 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2010, 03:11 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		cool idea but giant nations would own too much 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 2nd, 2010, 06:00 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
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					Originally Posted by  minko
					 
				 
				cool idea but giant nations would own too much 
			
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 True but perhaps that could be mitigated a number of ways.. 
Outright ban of some races 
Or 
Matches don't start till turn 15 or so (magic begins to nullify pure brawn ) with matches occurring every 3rd turn or so 
Or 
Perhaps early game if many giant races are in play they would take turns winning making 3 in a row difficult 
Or 
Some races get a pretender build penalty.  Himmon gets fewer points.
 
Would play crazy different without expansion.  Scales, bless,  pretender design would have to be weighed towards creation of an early/mid/late game thug/sc.  Research could be easy to get magic and items into play earlier.  Your triple blessed Jotun may own 8 of 9 players but can't seem to kill that quickened thug with the paralyzing touch (or whatever).
 
No worries about naps though trading could be interesting.. That Ermor tart has 2 wins in a row... Who best to give the flambeau to for taking him down?
 
ssj  
		
	
		
		
		
		
		
		
			
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				August 5th, 2010, 11:17 AM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
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					Originally Posted by  minko
					 
				 
				cool idea but giant nations would own too much 
			
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 i'm open to banning some nations if there is demand for it for balance.
 
Dont forget, the exxpected number of arena death matches during the course of the game is not more then a couple, and there might not be a single one at all. So basicaly its just an ordinary game.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 2nd, 2010, 04:59 PM
			
			
			
		  
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
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					Originally Posted by  sansanjuan
					 
				 
				Crazy afterthought 
What if the victory conditions were 3 arena wins in a row (only) 
 
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun. 
my $0.02 
ssj 
			
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 very cool idea, i like it a lot. i will make some kind of that next time. with a gamemaster-nation that does nothing but wishes for arena every 5 turns or so.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 2nd, 2010, 08:52 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: MA game: Gladiators of Loemendor, recruiting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  sansanjuan
					 
				 
				Crazy afterthought 
What if the victory conditions were 3 arena wins in a row (only) 
 
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun. 
my $0.02 
ssj 
			
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 Thats a great idea for a game...
 
Cap Only 
Ban on troop recruits 
Free Gift of Reason 
Commanders and GoR'd summons only 
Easy Research 
High Gems
 
Small map with combat carried out between thugs and mages - Thugby!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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