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				March 11th, 2002, 04:38 PM
			
			
			
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 Corporal |  | 
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				 Possible Gold bug 
 An AI empire sent a colony ship into my minefield.  The ship survived, barely, but I also had mines left too.  Is this a bug or how it is supposed to work now?  Thanks.
 Elmo
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				March 11th, 2002, 04:47 PM
			
			
			
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				 Re: Possible Gold bug 
 Hmmm, A couple of things may be happening here. First of all, if your mine warheads were level 1, that's why the colony ship wasn't destroyed. They do less damage than the colony component can absorb, so they will never be able to destroy it, so the ship will never be destroyed complately. Not until you upgrade to higher level warheads.
 Now, as far as you having mines left, did you accidentally build some mines with no warheads? If so that is why they did not detonate.
 
 Geoschmo
 
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				March 11th, 2002, 05:13 PM
			
			
			
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				 Re: Possible Gold bug 
 Possible bugs aside, you don't really want to destroy the AI's colony ships.  Leaving them crippled does two good things: 1) drains the AI's resources without ever giving it any benefits; and 2)gives you a source of alien colonization tech and population, once you get ships with boarding and repair. 
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				March 11th, 2002, 05:21 PM
			
			
			
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				 Re: Possible Gold bug 
 quote:Originally posted by geoschmo:
 Hmmm, A couple of things may be happening here. First of all, if your mine warheads were level 1, that's why the colony ship wasn't destroyed. They do less damage than the colony component can absorb, so they will never be able to destroy it, so the ship will never be destroyed complately. Not until you upgrade to higher level warheads.
 
 Now, as far as you having mines left, did you accidentally build some mines with no warheads? If so that is why they did not detonate.
 
 Geoschmo
 
 
Geoschmo
 
Yes my mines are level 1 only and all of them have warheads since I currently only have one mine unit to build.
 
So warhead damage is not cumulative on any single component?  One warhead either destroys it or 1000 mines won't?  I guess that is an incentive to build bigger warheads but it seems counterintuitive to me.  Thanks.
 
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				March 11th, 2002, 05:23 PM
			
			
			
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				 Re: Possible Gold bug 
 quote:Originally posted by dmm:
 Possible bugs aside, you don't really want to destroy the AI's colony ships.  Leaving them crippled does two good things: 1) drains the AI's resources without ever giving it any benefits; and 2)gives you a source of alien colonization tech and population, once you get ships with boarding and repair.
 
 
dmm
 
Good point.  I was too hasty in killing what was left of the colony ship.  However the AI is still dumb enough to keep sending ships into my known minefiled so there will be another colony ship to capture before long.      
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				March 11th, 2002, 05:51 PM
			
			
			
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				 Re: Possible Gold bug 
 quote:Originally posted by geoschmo:
 Hmmm, A couple of things may be happening here. First of all, if your mine warheads were level 1, that's why the colony ship wasn't destroyed. They do less damage than the colony component can absorb, so they will never be able to destroy it, so the ship will never be destroyed complately. Not until you upgrade to higher level warheads.
 
 Now, as far as you having mines left, did you accidentally build some mines with no warheads? If so that is why they did not detonate.
 
 Geoschmo
 
 
Hmmm Lvl 1X 100 = dead ship!!!!???? or that could be why they leave one sometimes after cleaning out mine field
   
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