|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 06:02 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2002 Location: Reading, UK 
						Posts: 52
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Asteroid System strategy 
 hi all,
 From your suggestions I was going to use a cruiser with a space yard component to build space stations with miner panels on them on every asteroid in the system.
 
 I presume there is no point having more than one mining panel of a particular type on one space station. i.e. if I have 2 organics panels do I get double the resources?
 
 I was also going to put satellites at all the warp points to help protect the system.
 
 I then thought of building a space station with a resupply module in the middle of the system and sitting a big fleet on top of it as a protection force as it will by then be an important system for me.
 
 Is this reasonable, or have I missed something??
 
 Andy
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 07:06 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Asteroid System strategy 
 Fill those bases up with remote miners.  Only one vehicle can extrat resources at once, but multiple miners on the same base DO stack.
 Sats, fighters, mines, all good at warp points.
 
 Forget about the resupply on your base:  bases have infinite supply, so any ships that join in a fleet with the base get their supplies maxxed out at the end of the turn.
 Either build an enmpty base hull (bridge Lifesupport, crew quarters, nothing else) to resupply your ships, or go with an enourmous stack of Space yard bases, all pumping out more ships and units.
 
 If you've held the system long enough, you could then easily upgrade to a sphereworld, and since you've already got plenty of construction in the area, you'd be able to fill it up with platforms and junk really fast.
 
 [ 22 March 2002: Message edited by: Suicide Junkie ]
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 11:27 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jun 2001 Location: Oh, I\'m out there 
						Posts: 805
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Asteroid System strategy 
 The way I handle asteroid systems is to build one ships and one base.  The base lightly armed with a constructionyard and a bunch of cargo space around the star.  Then I build a small transport with satelite launchers.
 Then I just build satelites with various mining components and send my ship to drop them in asteroid fields.  Unless you have remote mining does not decrease asteroid value on this is the best way to do it in my opinion.
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2002, 02:45 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Nov 2000 Location: Biddeford, ME, USA 
						Posts: 1,007
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Asteroid System strategy 
 I have (in late games for fun) reconstructing asteroid systems with all planets of my atmosphere (keep building / destroying 'till you get teh right one), then build monoliths on all of 'em.  You can get a bunch of production out of one of those systems.  Its kinda' a personal preference though; you gotta' figure the  cost benefits of RW/SW's vs reconstruction.  IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars.  Then definitely RW/SW     |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2002, 02:52 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jul 2001 Location: Orlando, FL 
						Posts: 1,259
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Asteroid System strategy 
 Of course, an alternate method to "handle" asteroid systems is to research Stellar Manip. 5(?) and create huge planets with 200-300% resource values. Monoliths work really well on planets like that.      I'm using this in a game where I'm blocked into 5 systems and 2 of them are full of asteroids. My points took a major jump after that small investment.
				__________________ 
				The Unpronounceable Krsqk
 
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2002, 04:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Asteroid System strategy 
 Umm, can't you make RW/SW in systems with planets? |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |