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September 22nd, 2002, 06:32 PM
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Corporal
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Foul Play!
Right now I'm in a Devnull Mod Gold game trying to fight off the Que Cappa Commonwealth and failing miserably. Their secret? Computer virus and allegience subverter. On small, fast ships. It's driving me insane, because once the computer is destroyed, they can convert a ship that effectively doesn't even have a crew! Aside from using maximum range tactics, what else can I do to help protect from this menace?
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September 22nd, 2002, 06:51 PM
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Corporal
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Re: Foul Play!
If your ships are mostly ineffective, perhaps fighters and drones would be better suited to dealing with the Cue Cappa. Last I checked, fighters are immune to allegience subverters and computer virii. Don't know about drones, but they should work.
Of course, then you have to worry about point defense, but combine the fighters with high level missiles, and you should notice much improved success against those psionic bastards.
[ September 22, 2002, 17:52: Message edited by: Hotfoot ]
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September 22nd, 2002, 07:00 PM
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Corporal
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Re: Foul Play!
Thankfully PDC cannons don't kill fighters in Devnull Mod, but the anti-fighter weapons hurt like hell anyway.
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September 23rd, 2002, 08:53 AM
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Lieutenant Colonel
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Re: Foul Play!
You also might consider putting a second MC on your ships. Even if his CV hits, it will (probalby) only knock out one MC. Plus, there's the added benefit of one more shot the Cua can't afford to miss. They will now have to hit you with 2 CV and then with the AS.
I know there was a thread about "how do you beat the AS", but I can't find it now... 
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September 23rd, 2002, 09:11 AM
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Brigadier General
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Re: Foul Play!
Hehehe, glad the plan works  .
The fighter + drones tactic sounds promising (loads of fighters). Maybe also use small ships yourself, so one conVersion doesn't hurt as much.
Rollo
[ September 23, 2002, 08:17: Message edited by: Rollo ]
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September 23rd, 2002, 06:29 PM
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Brigadier General
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Re: Foul Play!
Interesting stats:
+ computer virus attacks skip armor and shields, destroy master computerss, but do no other damage.
+ cv 1,2,3 does 20,40,60 damage respectively.
+ mc 1,2,3 has 40/40, 30/30, 20/20 space/structure respectively, therefore it is actually harder to destroy a mc1 than an mc2 or mc3. The benefit, of course, of a higher mc is that it takes up less space.
+ keep in mind that "extra" damage is not carried over so a cv1 can never destroy a mc1.
Slick
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