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				December 4th, 2002, 01:08 AM
			
			
			
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 Colonel |  | 
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				 thoughts - the source of all problems and disbalances 
 ... is the Weapon Mounts.If you think about it, remove the weapon mounts and puff, the weapons are not as devastating anymore, regeneration becomes a must as well as damage resistance, smaller ships finaly get their stance against bigger ships. Technology difference between player becomes less important, and range is a must.
 
 Even the almighty Allegiance Converter is only 70% effective, so its not a full convert, whether you have talisman or not.
 
 and everything else.
 Yet, it is a great feature to the game, but it breaks the balance in pieces.
 
 So now i say. Next update should review the weapon mounts. Also i say that only penaltisized(sp) ships should get mounts - meaning BB, DN and BS. Only then it makes sense. Bases and WPs should have their mounts cut down too, though not as hard.
 
 Anyone with opinions?
 I will e-mail this suggestion to MM shortly.
 
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				December 4th, 2002, 01:42 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: thoughts - the source of all problems and disbalances 
 I'd say it's a slight exaggeration, but basically on target. My approach in Proportions mod was to give larger mounts greater and greater to-hit penalties, as well as higher costs. Combined with my sliding scale of to-hit penalties based on ship size, this means that large ships with heavy mounts start to have a hard time hitting small targets. I also added a sliding scale of maintenace reduction to ships based on size, so the large ships are more expensive, as well. Then with the scale mounts I added in Proportions 2.5, there are also good tradeoffs based on hull size for armor, cloaking, emergency propulsion, and other components that make sense to be more expensive in proportion to the size of the ship.
 PvK
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				December 4th, 2002, 01:53 AM
			
			
			
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				 Re: thoughts - the source of all problems and disbalances 
 Yeah, I had basically this thought a while back as well. It's also the biggest change from a pure gameplay perspective from SEIII to SEIV. 
 It might be interesting as a test to simply play a game without the compenhancments.txt file and see how things work.
 
 Geoschmo
 
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				December 4th, 2002, 01:54 AM
			
			
			
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				 Re: thoughts - the source of all problems and disbalances 
 In SEIV, big ships rule. I see this more as a premise than as an imbalance. But even if we agree that it is, in fact, an imbalance, I think the real source is the propulsion model, although the mounts are also an important factor.
 In the unmodded game, a battle cruiser and an escort with the same speed will have the same tonnage set aside for engines. This obviously benefits larger ships and is the reason why QNP was developed.
 
 Allowing larger ships to have larger, more efficient mounts seems reasonable to me; allowing them to have vastly more efficient engines does not.
 
 That's my 2 cents.
 
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				December 4th, 2002, 01:56 AM
			
			
			
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				 Re: thoughts - the source of all problems and disbalances 
 Both of those are equal culprits to the imbalance of larger ships.    |  
	
		
	
	
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				December 4th, 2002, 02:07 AM
			
			
			
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				 Re: thoughts - the source of all problems and disbalances 
 im not talking about the imbalance of small vs big ships or whatever, but about the overpowering of certain weapons over others, plus the early bonus to whoever gets LC first (i see absolutely no reason to be able to put L mounts on it, its a LIGHT cruiser after all).
 What i am talking about realy is that many parts of the game are ignored due to mounts. Think shield regenerators. think emmisive armor. think the new OA. think EVERYTHING.
 This also would solve once and for all all issues with the overpowering of psychic races as 70---50 is a decent chance of conVersion, and if you fail, you're dead meat.
 
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