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				June 7th, 2003, 03:33 PM
			
			
			
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 Colonel |  | 
					Join Date: Jul 2000 Location: Montevideo Uruguay 
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				 Someone use Way Points? 
 I always use this feature in big maps... and really consider it a "must be" feature to avoid micromanagement in big games.
 [ June 08, 2003, 02:34: Message edited by: Master Belisarius ]
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				June 7th, 2003, 05:51 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
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				 Re: Someone use Way Points? 
 I usually set 3 or 4 way points on my main military type planets that are at the front so that when a new ship gets built at the rear I can just order in to waypoint 1.  Saves a bit of clicking.  Depending on the situation I may set the planet move to order to go to the way point. |  
	
		
	
	
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				June 7th, 2003, 05:54 PM
			
			
			
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 General |  | 
					Join Date: Jan 2003 Location: Atlanta, GA 
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				 Re: Someone use Way Points? 
 Probably bad play on my part but I tried using them and determined (after so many deviations from those "assigned" waypoints) that it didn't help much to use them. 
Many factors are involved for me when moving ships...what I guess some might call, "Management by Crisis"...   
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				June 7th, 2003, 06:43 PM
			
			
			
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 Colonel |  | 
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				 Re: Someone use Way Points? 
 an extremly useful option, waypoints are. its a shame to NOT be using them. 
				__________________Let the game begin!
 Green bug from outa space!
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				June 7th, 2003, 06:49 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Someone use Way Points? 
 I use them when i have a specific spaceyard creating ships for a specific warp point, but other than that i don't really use them that much |  
	
		
	
	
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				June 7th, 2003, 07:37 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Someone use Way Points? 
 I can't answer, because my answer woudl be "sometimes, when it is strategically advantageous".
 Map size has nothing to do with it; number of shipyards building a given ship, does.  Wether or not it's a peacetime build, and I have somewhere with multiple trainng facilities in the same sector, does (planet with 2 moons = triple train rates, in vanilla SE4).
 
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-- GMPax
 
Download the Small Ships mod , v0.1b Beta 2.
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