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				January 24th, 2003, 05:11 AM
			
			
			
		  
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				Colonel 
				
				
				
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				hidden BSYs
	
			 
             
			
		
		
		
		In SE3 i've been using this design - a b. cruiser with quantum reactor, SY and storm creator. It had been quite a surprise to my opponent as storm creation doesnt give a warning, especially if in another system... 
Would it be useful in SE4? 
I guess someone had already tried that, share your knowledge. 
		
	
		
		
		
		
		
		
			
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				January 24th, 2003, 05:14 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		Maybe, if you get lucky and get an obscuring storm, and not damaging ones.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2003, 05:23 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		well its 1/4 chance... isnt it? 
		
	
		
		
		
		
		
		
			
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				January 24th, 2003, 05:25 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		Probably. I am not entirely sure how the game determines what chance of each type has when creating them. You might want a storm clearer too, just in case. They aren't very expensive. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2003, 05:27 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
Maybe, if you get lucky and get an obscuring storm, and not damaging ones.     
			
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 That's not a problem, only entering a storm triggers the damage.  Ships built there, parked there, there before the storm is generated aren't damaged. 
 
You don't have to get lucky, you can create as many storms in a sector as you want.  You'll have everything you need. 
 
When I played as a neutral, before I broke my treaty with the AI that controled the rest of the galaxy, I built a half a dozen storms around a planet.   
 
The enemy entered with a massive fleet, took damage due to one of the storms, but couldn't attack because the other storms cloaked the sector and I had already knocked out it's sensor satelites. 
 
My long range scanners told me that they still had enough firepower to ruin my fleet and planet, if I initiated an attack. So, stalemate. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2003, 05:28 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		
	Quote: 
	
	
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				That's not a problem, only entering a storm triggers the damage. Ships built there, parked there, there before the storm is generated aren't damaged.
			
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 The goal is to set up a hidden base, after all. You want to be able to move ships into it. It saves some trouble if they don't have to be repaired upon arrival.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2003, 05:29 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		Hidden BSY are very important to Pirates in singleplayer games. 
Having an undetected staging ground to launch raids from and tow your spoils back to is very convenient! 
		
	
		
		
		
		
		
		
			
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				January 24th, 2003, 05:54 AM
			
			
			
		  
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				Re: hidden BSYs
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Suicide Junkie: 
Hidden BSY are very important to Pirates in singleplayer games. 
Having an undetected staging ground to launch raids from and tow your spoils back to is very convenient!
			
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 It was trying out P&N that I found out what a valuable tactic this is in the standard game.  And to think, I never even noticed storms before then unless my ships pathed around them. 
 
A heavy carrier can hold it's minimum number of bays, some storage, and a spaceyard component.  Send it to the storm while you're at peace, and then have it fill itself up. 
 
Course, only the AI would fall for something like that. 
  
 [ January 24, 2003, 03:55: Message edited by: Arkcon ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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