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				February 11th, 2003, 12:09 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 11th, 2003, 01:18 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		Yes, but now we have the new "conceptual math".  The answer can be wrong, but the question gets marked as correct if the student shows he "has the concept" 
     
30 days, 36.8 days, I knew what he was getting at.        lol  
		
	
		
		
		
		
		
		
			
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				February 11th, 2003, 02:43 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		The exact answer isn't very important, really. That can be found with a calculator quite easily. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 11th, 2003, 05:33 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		SE4 standard years have 10 months * 30 days = 300 days 
Obviously they are based on the orbital period of Malfadoris Proper (homeworld of the Malfadorian) and on the insignificant Terran homeworld. 
  
 [ February 11, 2003, 03:34: Message edited by: Andrés Lescano ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 11th, 2003, 04:49 PM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by oleg: 
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !     [/QB]
			
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 Dam, I thought the sloped armour in tanks were for the air drag.......... 
		
	
		
		
		
		
		
		
			
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				February 11th, 2003, 05:19 PM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by oleg: 
You are completely wrong. The SE speed of light has been estimated before : 
 
According to these canon opuses, on average SE ships move at 1-3 % c. It is also mean that maximum ship speed can be even higher. For example, we can assume that combat speed, which is twice faster than "strategic" speed is in fact the max. speed. Then it can be as high as 0.05c ! 
 
[/QB]
			
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 Redoing my numbers: 
Year=300 days (10Months of 30 days) 
 
Crossing a system in two turns (60 days) 
 
2000 Km/sec or 0.66% of c, not 3% 
 
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				February 11th, 2003, 05:31 PM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Redoing my numbers: 
Year=300 days (10Months of 30 days) 
 
Crossing a system in two turns (60 days) 
 
2000 Km/sec or 0.66% of c, not 3%
			
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 This is just the average speed though - there ought to be accelleration and decelleration factored into that (even though SE4 ships can change direction completely mid-journey without any apparent need to slow down). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 12th, 2003, 12:34 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		I hate to bust into a discussion where I clearly don't belong, but... 
To Wong Foo, Thanks for 
Everything! Julie Newmar 
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				February 12th, 2003, 12:39 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Aloofim: 
  quote: Originally posted by oleg: 
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !          
			
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 Dam, I thought the sloped armour in tanks were for the air drag..........[/QB] Well, some Lotuses and Lamboardginy(sp.) do look like a very pressed down tanks     
  
 [ September 04, 2003, 23:53: Message edited by: oleg ] 
		
	
		
		
		
		
		
		
			
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				February 12th, 2003, 02:26 AM
			
			
			
		  
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				Re: drag in space
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Aloofim: 
 quote: Originally posted by oleg: 
But first they must accelerate to that speed, right ? That means to make the trip in time, the peak velocity would be much higher than apparent _average_ velocity. 
			
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 There is a big diference between 625 Km/sec and 300 000 Km/sec....... 
Ships in SE4 are traveling at 1/480s of light's speed.      [/QB] You are completely wrong. The SE speed of light has been estimated before : 
http://www.shrapnelgames.com/cgi-bin...=008034#000003 
 
and here:  
 
http://www.shrapnelgames.com/cgi-bin...3;t=007281;p=4 
 
According to these canon opuses, on average SE ships move at 1-3 % c. It is also mean that maximum ship speed can be even higher. For example, we can assume that combat speed, which is twice faster than "strategic" speed is in fact the max. speed. Then it can be as high as 0.05c ! 
Now, the battle usually takes place around planet. 
Obviously, matter density between Earth and Moon is much higher than between Sun and Epsilon Eridani.Now I'm pretty convinced that at max. battle speed SE warships can easily get a measurable resistance. Hence, sleek and aerodynamic ships should get an advantage ! 
 
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !    
		
	
		
		
		
		
		
		
			
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