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				February 12th, 2003, 04:59 AM
			
			
			
		  
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				Yet another planet capture problem
	
			 
             
			
		
		
		
		I have captured numerous planets in numerous games under all SE4G Versions since Gold was released.  Why is it that if the enemy planet has mines or satellites in cargo during combat, they are gone when the planet is taken over? 
I understand that for the other units: 
- fighters are auto-launched and normally PD'ed to death,  
- WP's are normally killed, and now under 1.84 die first,  
- drones are normally launched (haven't tested the no-auto-launch of anti-planet drones yet)
 
But where do the mines and sats go?  I cannot believe that 100% of the time, extra damage kills them off.  Proof: I just took over a planet with satellites & mines in cargo, but it had no WP's.  My fleet held back and my troop transport ran to the planet and took it over.  The troop transport has no weapons other than PD.  This is in simultaneous movement, btw.  Do my troops kill off all the cargo on the target planet?
      
Slick.  
		
	
		
		
		
		
		
		
			
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				February 12th, 2003, 05:16 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		Your ships will kill off anything that can hurt them. Mines and sats stored in cargo can't hurt them, so they leave it alone and drop their troops. 
 
Troops also can't hurt them, so under the new rules your ships should kill the WPs and fighers and drop their remaining troops regardless of the other cargo. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
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				February 12th, 2003, 05:22 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		The items in cargo with the least hit points are destroyed first during bombardment. If there were any WPs there, the sats/mines will be destroyed before them. 
 
Although, I think patch 3 (1.84) changed it so that WPs get destroyed before anything else does. The order they get destroyed is still least HPs first. The other cargo gets destroyed in the same way once the WPs are gone. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 12th, 2003, 05:29 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		That may be true, but what I read was that there was no bombardment, only troop drop.  And the mines and sats vanished from cargo.  I would want to know why also. 
 
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				I just took over a planet with satellites & mines in cargo, but it had no WP's. My fleet held back and my troop transport ran to the planet and took it over. The troop transport has no weapons other than PD.
			
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				February 12th, 2003, 05:36 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Phoenix-D: 
Your ships will kill off anything that can hurt them. Mines and sats stored in cargo can't hurt them, so they leave it alone and drop their troops. 
 
Troops also can't hurt them, so under the new rules your ships should kill the WPs and fighers and drop their remaining troops regardless of the other cargo. 
 
Phoenix-D
			
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 Well it seems that this might require some more investigation.  Like I said, I just had a battle with no bombardment and the sats & mines were gone.  I can't recall ever taking over a planet and getting stuff in cargo.  Has anyone captured a planet and got unlaunched cargo of mines or sats after capture? 
 
Slick. 
		
	
		
		
		
		
		
		
			
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				February 12th, 2003, 05:52 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit.. 
 
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				February 12th, 2003, 05:56 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		Well slick. Looks like you were right. I have confirmed that the units in cargo are destroyed during the invasion. Not sure what happened there, but I don't think it was an intentional change. Unless I am misunderstanding the entries in teh history file. Guess we need to report this to Malfador. 
 
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				February 12th, 2003, 05:58 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		I have captured planets with mines and satellites in cargo many times...Greybeard 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 12th, 2003, 06:57 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		Been a while, but I believe I have captured planets with mines on them... even ones with intact WP but they were only armed with PDC! 
		
	
		
		
		
		
		
		
			
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				February 12th, 2003, 07:06 AM
			
			
			
		  
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				Re: Yet another planet capture problem
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Phoenix-D: 
IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit.. 
 
Phoenix-D
			
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 Don't think so. There were mines too and I would have run into them at some point after capturing the planet.  Besides, neither sats or mines are auto-launched in combat. 
 
Slick. 
		
	
		
		
		
		
		
		
			
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