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				June 23rd, 2003, 07:07 PM
			
			
			
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				 Genetic Modding of Pop? 
 Is there a way to mod SEIV to allow conVersion of population from one atmosphere type to another, in game?
 I posted this in the SEV wish list. But the basic idea is instead of changing the atmosphere of a planet to suit the colonists, you change the colonists to suit the planet?
 
 Is there a way to create a multi-atmosphere type alien race? Perhaps have different atmospheres just affect reproduction rates or happiness.
 
 Just a thought.
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				June 23rd, 2003, 07:43 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 Unfortunately, there is no way that this can be done. The only possible solution is to manually remove pop from the planet.
 Races can not breathe more than one atmosphere.
 
 [ June 23, 2003, 18:45: Message edited by: Imperator Fyron ]
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				June 23rd, 2003, 07:44 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 So no facility can be given an ability to do this? 
Perhaps something like the 'resource convertor'?
 
Oxygen people go in, carbon dixoide people come out...    [ June 23, 2003, 18:45: Message edited by: clark ] |  
	
		
	
	
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				June 23rd, 2003, 07:49 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 Nope.    |  
	
		
	
	
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				June 23rd, 2003, 08:22 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 You could mod a race that has a cheap and quick atmospheric converter facilitiy. Any planet they take over could be converted post haste. But as Fyon said there is no way to change the people. Is there something specific you are going for that you want to change the population instead of the planet? Maybe a little more information about what you are trying to do will trigger an idea for someone that could simulate the effect you are going for.
 Geoschmo
 
 [ June 23, 2003, 19:24: Message edited by: geoschmo ]
 
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				June 23rd, 2003, 08:29 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 I'm not doing anything in particular...
 As it stands now, a player can either spend the time and resources to convert every single one of his planets to an appropriate atmosphere for his people. If this is attempted though, it can lead to a great deal of micro-management.
 
 OR
 
 You can trade the AI to get their breathers, and then use them to back fill your planets. This method has a great deal of micromanagement as well.
 
 Now, within the "universe" of SE, it is possible to create worm holes, sphere worlds, star destroyers, and not to mention any other nifty advanced tech to do the impossible.
 
 The one thing we can't do is change the people, in game, to make them more suitable to our needs.
 
 Come on, I want my genetic manipulation damit!
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				June 23rd, 2003, 08:35 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 Here's another idea instead, would it be possible to allow for the *gradual* terraforming of any planet WITHOUT a facility?
 What I'm thinking is that as soon as you coloniza a less than suitable planet, your people automatically start changing the atmosphere via industry or whatever.
 
 So while the Atmosphere convertor can do it in 1.5 years- without it, your people could convert the planet say in... 5 or 10 years, without the facility?
 
 Perhaps it could be an advanced trait.
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				June 23rd, 2003, 08:39 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 Can't do that as it stands in SE4. Interesting idea.
 And I swear when I read the thread title I saw "Genetic modeling of Poop". Ugg.
 
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				June 23rd, 2003, 08:40 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 You have to have the ability on a facility. What you can do is add atmosphere conVersion ability with a slow rate of conVersion (high number) to the SY facilities. This simulates what you want fairly well. I do not recall what exactly having multiple AC facilities on a planet does, but I would hope that the faster one is the one that gets used. |  
	
		
	
	
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				June 23rd, 2003, 11:44 PM
			
			
			
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				 Re: Genetic Modding of Pop? 
 
	No adding more that one dose nothing converts from the time of the first builtQuote: 
	
		| Originally posted by Imperator Fyron: You have to have the ability on a facility. What you can do is add atmosphere conVersion ability with a slow rate of conVersion (high number) to the SY facilities. This simulates what you want fairly well. I do not recall what exactly having multiple AC facilities on a planet does, but I would hope that the faster one is the one that gets used.
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